1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
// Moubootaur Legends Script
// Author:
// Jesusalva
// Description:
// Guild House
017-1,57,33,0 script #GDoor NPC_NO_SPRITE,0,0,{
end;
OnTouch:
if (getcharid(2) < 1) {
dispbottom l("The door is locked.");
end;
}
// Warp you to your guild house if exist.
// Build the instance otherwise.
// Well, "checking if instance exist by mapname" is an illusion.
// So we try to build and if we fail, we warp the player to the instance.
.@ID=getcharid(2);
@MAP_NAME$="guild@"+str(.@ID); // Max 4 chars for map name
.@INSTID = instance_create("guilds@a"+(.@ID), getcharid(2), IOT_GUILD);
// Instance already exists - .@INSTID returns "-4"
if (.@INSTID == -4) {
warp @MAP_NAME$, any(34,35), 48;
end;
}
.@instanceMapName$ = instance_attachmap("guilds", .@INSTID, 0, @MAP_NAME$);
instance_set_timeout(0, 0, .@INSTID);
instance_init(.@INSTID);
warp @MAP_NAME$, any(34,35), 48;
end;
}
017-1,58,32,0 script #GSign NPC_NO_SPRITE,{
mesc l("Guild Hall");
close;
OnInit:
.distance=3;
end;
}
|