1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Sagratha Quest (field 3)
015-8-1,49,38,0 script #SaggyDungeonCore NPC_NO_SPRITE,{
// Not in instance, we don't care.
if (instance_id() < 0)
end;
end;
// There is no instance init
OnBegin:
.@m$=getmap();
.@in=getq2(HurnscaldQuest_Sagratha);
//debugmes "Initialized - Inst ID %d", .@in;
//debugmes "Map %s.gat - NPC Name %s", .@m$, .name$;
//debugmes "NPC UUID %s (%s)", instance_npcname(.name$), instance_npcname(.name$, .@in);
setq3 HurnscaldQuest_Sagratha, 1;
// We're in an instance, ofc. Here we still have player attached.
//npctalk3 l("Open your eyes!");
//npctalk("Sagratha: Open your eyes!", instance_npcname(.name$, .@in), false);
//npctalk("Sagratha: Open your eyes!");
mapannounce(.@m$, l("Sagratha: Open your eyes!"), 0);
.SAGRATHA=monster(.@m$, 52, 40, "Sagratha", Sagratha, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2);
unittalk(.SAGRATHA, l("Open your eyes!"));
monster .@m$, 49, 45, "Real Monster", RedSlime, 1;
// max AI id 4. You are in 49,39
monster .@m$, 49, 41, "AI Tx", RedSlime, 1, instance_npcname(.name$)+"::OnError", Size_Medium, 2;
monster .@m$, 51, 41, "AI Xt", RedSlime, 1, instance_npcname(.name$)+"::OnError", Size_Medium, 2;
addtimer(5000, instance_npcname(.name$)+"::OnError");
end;
// Assassin, HoodedNinja, HoodedAssassin (boss)
// Mouboo, ForestMushroom, Fluffy, Sagratha (boss)
OnError:
unittalk(.SAGRATHA, l("Watch out!"));
debugmes "Error";
npctalk "Error";
end;
OnInit:
.SAGRATHA=0;
end;
}
// Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene
015-8-1,49,39,0 script #SaggyDungeonFire NPC_HIDDEN,1,0,{
end;
OnTouch:
if (instance_id() < 0)
end;
if (!getq3(HurnscaldQuest_Sagratha)) {
.@in=getq2(HurnscaldQuest_Sagratha);
doevent(instance_npcname("#SaggyDungeonCore", .@in)+"::OnBegin");
}
end;
OnInit:
.distance=0;
end;
}
|