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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Sagratha Quest (field 3)
015-8-1,49,38,0 script #SaggyDungeonCore NPC_NO_SPRITE,{
// Not in instance, we don't care.
if (instance_id() < 0)
end;
end;
// There is no instance init
OnBegin:
.@m$=getmap();
.@in=getq2(HurnscaldQuest_Sagratha);
setq3 HurnscaldQuest_Sagratha, 1;
// We're in an instance, ofc. Here we still have player attached.
//npctalk3 l("Open your eyes!");
//npctalk("Sagratha: Open your eyes!", instance_npcname(.name$, .@in), false);
//npctalk("Sagratha: Open your eyes!");
mapannounce(.@m$, l("Sagratha: Open your eyes!"), 0);
.SAGRATHA=monster(.@m$, 52, 40, "Sagratha", Sagratha, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2);
unittalk(.SAGRATHA, l("Open your eyes!"));
monster .@m$, 49, 45, "Real Monster", RedSlime, 1;
// max AI id 4. You are in 49,39
monster .@m$, 49, 41, "AI Tx", RedSlime, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2;
monster .@m$, 51, 41, "AI Xt", RedSlime, 1, instance_npcname(.name$, .@in)+"::OnError", Size_Medium, 2;
addtimer(5000, instance_npcname(.name$, .@in)+"::OnError");
end;
// Assassin, HoodedNinja, HoodedAssassin (boss)
// Mouboo, ForestMushroom, Fluffy, Sagratha (boss)
OnError:
unittalk(.SAGRATHA, l("Watch out!"));
debugmes "Error";
npctalk "Error";
end;
OnInit:
.SAGRATHA=0;
end;
}
// Dummy NPC to fire #SaggyDungeonCore when you get close to battle scene
015-8-1,49,39,0 script #SaggyDungeonFire NPC_HIDDEN,1,0,{
end;
OnTouch:
if (instance_id() < 0)
end;
if (!getq3(HurnscaldQuest_Sagratha))
doevent "#SaggyDungeonCore::OnBegin";
end;
}
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