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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 015-2: Bandit Cave warps
015-2,51,75,0 warp #015-2_51_75 0,0,015-2,260,127
015-2,61,71,0 warp #015-2_61_71 0,0,015-2,270,124
015-2,270,125,0 warp #015-2_270_125 0,0,015-2,61,72
015-2,260,128,0 warp #015-2_260_128 0,0,015-2,51,76
015-2,145,118,0 warp #015-2_145_118 0,0,015-2,47,119
015-2,196,26,0 warp #015-2_196_26 0,0,015-2,261,46
015-2,261,47,0 warp #015-2_261_47 0,0,015-2,196,27
015-2,271,52,0 warp #015-2_271_52 0,0,015-2,98,31
015-2,98,30,0 warp #015-2_98_30 0,0,015-2,271,51
015-2,47,120,0 warp #015-2_47_120 0,0,015-2,145,117
015-2,49,101,0 warp #015-2_49_101 0,0,014-3,120,68
015-2,24,206,0 warp #015-2_24_206 0,0,015-2,122,212
015-2,47,185,0 warp #015-2_47_185 0,0,015-2,113,183
015-2,97,169,0 warp #015-2_97_169 0,0,015-2,68,234
015-2,113,182,0 warp #015-2_113_182 0,0,015-2,47,184
015-2,122,211,0 warp #015-2_122_211 0,0,015-2,24,205
015-2,68,235,0 warp #015-2_68_235 0,0,015-2,97,168
015-2,251,278,0 warp #015-2_251_278 0,0,015-2,94,226
015-2,266,182,0 warp #015-2_266_182 0,0,015-2,264,237
015-2,174,256,0 warp #015-2_174_256 0,0,015-2,249,233
015-2,249,232,0 warp #015-2_249_232 0,0,015-2,174,255
015-2,264,236,0 warp #015-2_264_236 0,0,015-2,266,181
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