1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
// TMW-2 Script
// Author:
// Saulc
// Jesusalva
// Description:
// Hurnscald doesn't have a well, but have a MAGIC FOUNTAIN ***
// Req. Int 40 to finish Tier Elevation quest.
014-3,131,100,0 script Fountain#Hurns NPC_NO_SPRITE,{
if (ST_TIER == 5 && gettimetick(2) < QUEST_ELEVARTEMPO) goto L_Tier2;
mesn l("Mana Saulc");
mesc l("Go away, I am too magical for you. %%n"); // quote
close;
// TODO FIXME: We don't have a "Magic" water, and we might add
// Mahed or Mahad, another well master (Mehoud? Muhoud?)
input .@count;
if (.@count == 0)
close;
.@Cost = .@count * .COST_PER_BOTTLE;
.@empty = countitem("EmptyBottle");
if (.@empty < .@count)
goto L_NotEnoughBottles;
if (Zeny < .@Cost)
goto L_NotEnoughMoney;
getinventorylist;
inventoryplace BottleOfTonoriWater, .@count;
Zeny=Zeny-.@Cost;
delitem "EmptyBottle", .@count;
getitem "BottleOfTonoriWater", .@count;
close;
L_NotEnoughBottles:
mes "";
mesn;
mes l("You don't have that many empty bottles!");
close;
L_NotEnoughMoney:
mes "";
mesn;
mes l("You don't have enough gold! You need @@ gp.", .@Cost);
close;
L_Tier2:
if (readparam(bInt) < 10) goto L_Dumb;
mesn;
mesc l("WHAT ARE YOU GOING TO DO?");
next;
select
l("Do nothing"), // 1
l("Drink the potion"), // 2
l("Pour the potion"), // 3
l("Wash yourself with the potion"), // 4
l("Burn the potion"), // 5
l("Drink the potion, and say magic words"), // 6
l("Say magic words"), // 7
l("Do a weird dance"), // 8
l("Blame Saulc"); // 9
mes "";
if (@menu == 1)
close;
if (@menu == 3)
goto L_Tier2Ok;
if (@menu <= 6)
goto L_Failed;
if (@menu == 9)
mesc l("Whatever you're blaming Saulc about, this one time, he is innocent.");
mesc l("Nothing happens.");
close;
L_Fail2:
mesc l("Your low intelligence prevents anything from happening with you.");
mes "";
L_Failed:
mesn strcharinfo(0);
mesq l("Ah no... That's not what I had to do... I wasted the potion...");
QUEST_ELEVARTEMPO=gettimetick(2);
close;
L_Dumb:
mesn strcharinfo(0);
mesq l("Hello there pretty fountain, what about granting me magic?");
next;
mesc l("Unsurprisingly, nothing happens.");
close;
L_Tier2Ok:
mesc l("You pour the whole potion on the fountain.");
next;
if (readparam(bInt) < 20) goto L_Fail2;
mesc l("You hear birds singing! That is what you had to do!");
next;
if (readparam(bInt) < 30) goto L_Fail2;
mesc l("Your body starts to glow. You're not sure why, the fountain did that!");
next;
if (readparam(bInt) < 40) goto L_Fail2;
mesn;
mes l("I am the Magic Fountain of Hurnscald. You look qualified.");
next;
mesn;
mes l("Your next step is to get the book of the Second Sage Of Fate.");
next;
mesn;
mes l("I predict you're closer to find the Secret Of Mana, and therefore, be part on saving our world.");
next;
mesn;
mes l("I will empower you with raw mana, and your time will start running out again.");
next;
// 30~60 s + 4~6 minutes to finish in average. Each level grants 4~6 extra seconds.
// You will also get extra time for int, but randomly.
QUEST_ELEVARTEMPO=gettimetick(2)+rand(30,60)+rand((BaseLevel*4),(BaseLevel*6))+rand(1,readparam(bInt));
ST_TIER=6;
// Ref. 240 xp. You will be penalized with 1 xp for over-level. (waw...)
if (BaseLevel < 300)
getexp 300-BaseLevel, 0;
mesn;
mesq l("Run like the wind, @@! For you shall have only @@ to finish the ritual!", strcharinfo(0), FuzzyTime(QUEST_ELEVARTEMPO,2,2));
close;
OnInit:
.COST_PER_BOTTLE = 0;
.sex = G_OTHER;
.distance = 3;
end;
}
|