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// TMW2 Script
// Author:
// Saulc
// Jesusalva
// Description:
// Woody wife in old shaman girl. She kept house entrance from years.
// id:100 HurnscaldQuest_Woody
// 0 - Not aware of the quest
// 1 - Know about winter
// 2 - Quest Acepted
// 3 - Quest Complete
// 4+ - see woody
014-2,104,31,0 script Woody Wife NPC_RAIJIN_FEMALE_WAITRESS,{
.@quest = getq(HurnscaldQuest_Woody);
if (BaseLevel < 25) goto L_TooWeak;
if (.@quest == 1) goto L_Start;
if (.@quest == 2) goto L_Check;
if (.@quest == 3) goto L_Complete;
L_GiveTask:
mesn;
mesq lg("Hello, new wanderer!");
next;
mesq l("Be careful to don't get lost in this forest.");
next;
menu
l("Hey do not take me as a child."), L_Quit,
l("Hello, I'm looking for bandit hoods!"), L_Hood,
l("Hey! I want to enter in this house!"), L_Force,
l("Hello, who are you?"), L_Quest,
l("I don't have time sorry."), L_Quit;
L_Quest:
mes "";
mesn;
mesq l("I'm Woody Wife, I live here with Woody since a lot of years! We decided to leave away from civilization, hunter and shaman life is way better.");
next;
mesn;
mesq l("But now, we are quite old, I remember the time when I was your age. My generation don't do stupid things like yours!");
next;
menu
l("Isn't hard to live alone?"), L_Start,
l("Where is Woody?"), L_Woody,
l("Ok grandma CYA!"), L_Quit;
L_Start:
setq HurnscaldQuest_Woody, 1;
mes "";
mesn;
mesq l("No, we do this during our whole life, And we survive!");
next;
mesn;
mesq l("My shaman skill protect us, against monsters and thiefs!");
next;
menu
l("Hey if you want I can do some physical work for you!"), L_Ask,
l("Can you teach me a basic shaman skill? please?"), L_Skill,
l("Oh no! I will miss my bus! Gotta go!"), L_Quit;
L_Ask:
setq HurnscaldQuest_Woody2, 2;
mes "";
mesn;
mesq l("Oh yeah some work are really painful, especially for my back, and I cant bother Woody to do it, he have so many difficulties to move.");
next;
mesn;
if (season() != WINTER)
mesq l("I need you to bring me some basic item to face Winter! Fire is most important for us.");
else
mesq l("Winter this year is being really harsh! Fire is most important for us.");
next;
goto L_List;
L_Quit:
mes "";
mesn;
mesq l("Alright.");
close;
L_List:
mes "";
mesn;
mes l("Could be nice if you could bring me this:");
mes l("@@/40 @@", countitem(RawLog), getitemlink(RawLog));
mes l("@@/5 @@", countitem(Coal), getitemlink(Coal));
close;
L_Check:
mesn;
mesq l("Hey,did you brought me everything I asked for?");
next;
menu
l("Yes! It is heavy."), L_Give,
l("humm... Sorry, I forgot what you need!"), L_List,
l("I don't have them, actually."), L_Quit;
L_Give:
if (
countitem(RawLog) < 40 ||
countitem(Coal) < 5
) goto L_Nope;
inventoryplace RedApple, 3;
delitem(RawLog, 40);
delitem(Coal, 5);
getitem(RedApple, 3);
getexp(2500, 50);
setq(HurnscaldQuest_Woody, 3);
mes "";
mesn;
mesq l("Thank you, We are now friends, You can visit us when you want!");
close;
L_Complete:
mesn;
mesq l("Wandering too much? Take care to don't get lost.");
close;
L_Woody:
mesn;
mesq l("Woody is inside, he probably craft some stuff with animals pelts.");
next;
close:
L_Hood:
mesn;
mesq l("You search for Bandit hoods.");
next;
mesn;
mesq l("You could found some bandit in Bandit cave. Yeah this name isen't give for nothing.");
next;
mesn;
mesq l("To go there you need to go left, follow rock wall and go up when you can, entrance of Bandit cave is at left side of waterfall.");
next;
close;
L_Force:
mesn;
mesq l("Stranger and monsters aren't allowed to enter in MY house!");
next;
mesn;
mesq l("Anyway, my herb mixture keep monsters away.");
next;
close;
L_Skill:
mesn;
//mesq l("I don't know if jesusalva allow me to teach you a basic chaman skill!? .");
// I don't, but a monster repellent would be nice. Does such skill exist/work?
mesq l("Well, I know a mixture to keep monsters away. I just can't share it with you now.");
next;
mesn;
mesq l("You see, it need certain special items... Oh, just blame Jesusalva for this one.");
next;
close;
L_Nope:
mesn;
mesc l("humm... You don't have everything I've asked for!");
next;
mesn;
mesq l("Can you come back with all the items I asked for? Please.");
next;
goto L_List;
L_TooWeak:
mesn;
mesq l("You should not be there! This forest is home to monsters.");
close;
OnInit:
.sex = G_FEMALE;
.distance = 4;
end;
}
014-2,103,29,0 script Woody Barrier NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(HurnscaldQuest_Woody);
if (.@q >= 3)
warp "014-2-1", 33, 44;
else
npctalk3 l("The door is locked, you should speak to Woody's Wife about it.");
end;
}
|