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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Gemini Sisters Quest - Central Core
034-1,0,0,0 script #Gemini NPC_HIDDEN,{
end;
OnCoreInit:
debugmes "CORE INIT, Inst = %d", instance_id();
.@p = getcharid(1);
instance_attach($@VALIA_INST[.@p]);
debugmes "Attached to %d", $@VALIA_INST[.@p];
debugmes "New Inst = %d", instance_id();
@mystatus = 0;
sleep2(200);
if (!'STATUS)
'STATUS = 1;
// FALLTHROUGH
OnCore:
if (!compare(getmap(), "val")) end;
.@p = getcharid(1);
instance_attach($@VALIA_INST[.@p]);
// Always true on first interaction
// This handles new stages for person
if (@mystatus != 'STATUS) {
switch ('STATUS) {
case 1: // Quest initiated
@mystatus = 1;
// Spawn monsters
areamonster("val1@"+.@p, 20, 20, 60, 60, strmobinfo(1, GreenSlime), GreenSlime, (BaseLevel/15), "Valia::OnGSlime");
areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, LogHead), LogHead, (BaseLevel/15), "Valia::OnLHead");
areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, ForestMushroom), ForestMushroom, (BaseLevel/12), "Valia::OnFShroom");
areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, RedMushroom), RedMushroom, 1+(BaseLevel/30), "Valia::OnRShroom");
break;
case 2: // Looking for a runestone
break;
case 3: // Runestone was found
getexp 8132, 657;
break;
case 4: // Desert unlocked, but no clue on what to do
dispbottom l("You hear a noise from distance.");
// Spawn monsters
areamonster("val1@"+.@p, 100, 20, 170, 60, strmobinfo(1, CaveSnake), CaveSnake, 2, "Valia::OnCSnake");
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, MagicGoblin), MagicGoblin, 1, "Valia::OnMGoblin");
// These refuse to respawn but are numerous
// Thus far, the quest is still easy. But soon it won't be.
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, MountainSnake), MountainSnake, 1+(BaseLevel/24));
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, DarkLizard), DarkLizard, 1+(BaseLevel/20));
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, WickedMushroom), WickedMushroom, 1+(BaseLevel/32));
areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, EliteDuck), EliteDuck, 1);
break;
case 6: // Passage Open
if (countitem(SealedSoul))
delitem SealedSoul, countitem(SealedSoul);
dispbottom l("You hear waterfall opening in distance.");
// FALLTHROUGH
case 5: // JackO shows up
getexp 32000, 1400;
break;
case 7: // Ambushed & Captured
@lockpicks=false;
// Prision Area
.@m=any(Bandit, RobinBandit, SleepingBandit);
areamonster("val2@"+.@p, 52, 93, 70, 98, strmobinfo(1, .@m), .@m, 1);
.@m=any(Bandit, RobinBandit, SleepingBandit);
areamonster("val2@"+.@p, 52, 93, 70, 98, strmobinfo(1, .@m), .@m, 1);
// Ante-chamber
areamonster("val2@"+.@p, 69, 96, 85, 107, strmobinfo(1, Bandit), Bandit, 1);
.@m=any(Bandit, RobinBandit, SleepingBandit, RobinBandit);
areamonster("val2@"+.@p, 69, 96, 85, 107, strmobinfo(1, .@m), .@m, 1);
// Reception & Lord Desk
areamonster("val2@"+.@p, 50, 30, 80, 75, strmobinfo(1, Bandit), Bandit, (BaseLevel/15));
areamonster("val2@"+.@p, 50, 30, 80, 75, strmobinfo(1, RobinBandit), RobinBandit, (BaseLevel/25));
// Whole Map
areamonster("val2@"+.@p, 20, 24, 78, 72, strmobinfo(1, Archant), Archant, (BaseLevel/8));
// Great Hall
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, RobinBandit), RobinBandit, (BaseLevel/22));
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, Assassin), Assassin, (BaseLevel/20));
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, Bandit), Bandit, (BaseLevel/18));
areamonster("val2@"+.@p, 25, 24, 50, 45, strmobinfo(1, HoodedNinja), HoodedNinja, 1);
break;
case 8: // Key retrieved
getexp 128000, 2000;
break;
}
}
addtimer(5000, "#Gemini::OnCore");
end;
}
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