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// TMW2 Scripts
// Author:
// Jesusalva, Saulc
// Description:
// Slot Machine for bets in Hurnscald
// Rare Reward: Paper Bag
012-7,53,31,0 script Slot Machine#012-7a NPC_SLOTMACHINE,{
function symbol{
switch (getarg(0)) {
case 1:
mesn "%%A";
break;
case 2:
mesn "%%B";
break;
case 3:
mesn "%%C";
break;
case 4:
mesn "%%D";
break;
case 5:
mesn "%%E";
break;
case 6:
mesn "%%F";
break;
case 7:
mesn "7";
break;
case 8:
mesn "%%8"
break;
default:
mesn "%%@";
break;
}
}
L_Menu:
mesn;
mesc l("Spin three symbols, and jackpot great rewards!");
mesc l("Just one coin for spin.");
next;
menu
rif(countitem(CasinoCoins) >= 1, l("Spin!")), L_Spin,
l("Prizes"), L_Info,
l("Trade"), L_Trade,
l("Leave"), L_Quit;
L_Info:
mes "";
mesc l("Prizes:");
mes l("##9 777: @@.", getitemlink(PaperBag));
mesc l("Three equal: @@.", "20 casino coins");
mesc l("Two equal: 1 casino coin.");
next;
goto L_Menu;
L_Spin:
mesc l("Spinning...");
next;
delitem CasinoCoins, 1;
.@a=rand2(1,8);
.@b=rand2(1,8);
.@c=rand2(1,8);
symbol(.@a);
symbol(.@b);
symbol(.@c);
next;
mesn;
if (.@a == .@b && .@a == .@c && .@a == 7) {
getitem PaperBag, 1;
mesc l("Jackpot! You got the Paper Bag!"), 3;
} else if (.@a == .@b && .@a == .@c) {
getitem CasinoCoins, 20;
mesc l("Congrats! A pity it was not 777..."), 3;
} else if (.@a == .@b || .@a == .@c || .@b == .@c) {
getitem CasinoCoins, 1;
mesc l("Lucky! You got the coin back!"), 3;
} else {
mesc l("It wasn't this time..."), 3;
}
next;
goto L_Menu;
L_Trade:
openshop;
closedialog;
close;
L_Quit:
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
tradertype(NST_CUSTOM);
OnCountFunds:
setcurrency(countitem(CasinoCoins));
end;
OnPayFunds:
if( countitem(CasinoCoins) < @price )
end;
delitem CasinoCoins,@price;
purchaseok();
end;
}
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