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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Protect Hurnscald

012-1,71,24,0	script	Lieutenant Paul	NPC_PLAYER,{
    // The Monster King guild have a special menu
    if (strcharinfo(2) == "Monster King") goto L_MKControl;
    mesn;
    mesq l("Sorry, the path to Hurnscald has been locked due to monsters.");
    next;
    mesn;
    mesq l("Andrei Sakar is on the other side of this gate, killing monsters, as we speak.");
    next;
    mesn;
    mesq l("The path will be open when it's safe again for heavily armed travellers.");
    if (GHQUEST)
        GHQ_Assign(Snake, "Hurnscald", "250.000 GP");
    end;

L_MKControl:
    mesn;
    mes l("Oh noes! You've found the Hurnscald control panel!");
    menu
        l("Initiate small siege (lv. 20)"), L_MKSmall,
        l("Initiate medium siege (lv. 30)"), L_MKMedium,
        l("Initiate huge siege (lv. 40)"), L_MKHuge,
        l("Abort"), -;
    close;

L_MKSmall:
    addmapmask "012-1", 2;
    changemusic "012-1", "mythica.ogg";
    disablenpc("Mana Stone");
    $@SIEGE_HALI=0; // factor zero
    pvpon("012-1");
    pvpon("010-2");
    announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all);
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 15, "Lieutenant Jacob::OnBlackScorpionDeath");
    initnpctimer;
    close;

L_MKMedium:
    addmapmask "012-1", 2;
    changemusic "012-1", "eric matyas - ghoulish fun.ogg";
    disablenpc("Mana Stone");
    $@SIEGE_HALI=1; // factor one
    pvpon("012-1");
    pvpon("010-2");
    announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all);
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 25, "Lieutenant Jacob::OnBlackScorpionDeath");
    initnpctimer;
    close;

L_MKHuge:
    addmapmask "012-1", 2;
    changemusic "012-1", "misuse.ogg";
    disablenpc("Mana Stone");
    $@SIEGE_HALI=5; // factor five
    pvpon("012-1");
    pvpon("010-2");
    announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all);
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 40, "Lieutenant Jacob::OnBlackScorpionDeath");
    initnpctimer;
    close;

OnBlackScorpionDeath:
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpionDeath");
    if (rand(10000) <= 90+($@SIEGE_HALI*10))
        getitem StrangeCoin, 1;
    end;

OnBlackScorpion2Death:
    areamonster("012-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death");
    if (rand(10000) <= 850+($@SIEGE_HALI*100))
        getitem StrangeCoin, 1;
    end;

OnGreenSlimeDeath:
    areamonster("012-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Jacob::OnGreenSlimeDeath");
    if (rand(10000) <= 200+($@SIEGE_HALI*100))
        getitem StrangeCoin, 1;
    end;

OnCandiedSlimeDeath:
    areamonster("012-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Jacob::OnCandiedSlimeDeath");
    if (rand(10000) <= 150+($@SIEGE_HALI*100))
        getitem StrangeCoin, 1;
    end;

OnManaGhostDeath:
    areamonster("012-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Jacob::OnManaGhostDeath");
    if (rand(10000) <= 900+($@SIEGE_HALI*100))
        getitem StrangeCoin, 1;
    end;

OnLieutenantDeath:
    getitem StrangeCoin, 1;
    Karma=Karma+1;
    mapannounce("012-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map);
    end;

OnColonelDeath:
    getitem StrangeCoin, 1;
    Karma=Karma+1;
    $MOST_HEROIC$=strcharinfo(0);
    mapannounce("012-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map);
    end;

OnTimer5000:
    areamonster("010-2", 0, 0, 79, 81, "Black Scorpion", 1074, 5+$@SIEGE_HALI, "Lieutenant Jacob::OnBlackScorpionDeath");
    areamonster("012-1", 0, 0, 120, 155, "Black Scorpion", 1074, 5+$@SIEGE_HALI, "Lieutenant Jacob::OnBlackScorpion2Death");
    mapannounce("012-1", "##2Message to all Hurnscald NPCs: Take shelter!", bc_map);
    disablenpc "Lynn The Traveler";
    end;

OnTimer15000:
    areamonster("010-2", 0, 0, 79, 81, ("Black Scorpion"), 1074, 5, "Lieutenant Jacob::OnBlackScorpionDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 10, "Lieutenant Jacob::OnBlackScorpion2Death");
    end;

OnTimer60000:
    if ($@SIEGE_HALI == 1) {
        mapannounce("012-1", "##1The Monster Lieutenant arrived!", bc_map);
        areamonster("012-1", 0, 0, 120, 155, ("Monster Lieutenant"), 1077, 1, "Lieutenant Jacob::OnLieutenantDeath");
    }
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 3, "Lieutenant Jacob::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Green Slime"), 1085, 10+$@SIEGE_HALI, "Lieutenant Jacob::OnGreenSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 1+$@SIEGE_HALI, "Lieutenant Jacob::OnCandiedSlimeDeath");
    end;

OnTimer120000:
    if ($@SIEGE_HALI == 5) {
        mapannounce("012-1", "##1The Monster Colonel arrived!", bc_map);
        areamonster("012-1", 0, 0, 120, 155, ("Monster Colonel"), 1036, 1, "Lieutenant Jacob::OnColonelDeath");
    }
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 15);
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Green Slime"), 1085, 10, "Lieutenant Jacob::OnGreenSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Jacob::OnManaGhostDeath");
    end;

OnTimer180000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 25);
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 10, "Lieutenant Jacob::OnCandiedSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Jacob::OnManaGhostDeath");
    end;

OnTimer240000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 25);
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Jacob::OnManaGhostDeath");
    end;

OnTimer300000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5);
    areamonster("012-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 1, "Lieutenant Jacob::OnCandiedSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 1, "Lieutenant Jacob::OnManaGhostDeath");
    end;

OnTimer360000:
OnTimer420000:
OnTimer480000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5+$@SIEGE_HALI);
    areamonster("012-1", 0, 0, 120, 155, ("Red Slime"), 1092, 1+$@SIEGE_HALI);
    end;

OnTimer540000:
    mapannounce("012-1", "##1The Monster Army is getting tired of resistance!", bc_map);
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5+$@SIEGE_HALI);
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 1, "Lieutenant Jacob::OnManaGhostDeath");
    end;

OnTimer600000:
    mapannounce("012-1", "##1The Monster King army is preparing to withdraw!", bc_map);
    end;

OnTimer630000:
    removemapmask "012-1", 2;
    changemusic "012-1", "dragon_and_toast.ogg"; // Restore to default
    enablenpc("Mana Stone");
    $@SIEGE_HALI$=0;
    killmonsterall("012-1", 0);
    killmonsterall("010-2", 0);
    pvpoff("012-1");
    announce(("Hurnscald siege is over!"), bc_all);
    enablenpc "Lynn The Traveler";
    stopnpctimer;
    end;

OnInit:
    .sex = G_MALE;
    .distance = 4;

    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, Bull);
    setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt);
    setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
    setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins);    // TODO FIXME: Display Boots
    setunitdata(.@npcId, UDT_WEAPON, ArtisBacksword);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 15);

    end;
}

// Handle Guard's logic
function	script	CheckpointGuard	{
    mesn;
    mesq l("I am stationed here to protect Hurnscald from monsters.");
    next;
    mesn;
    mesq l("If the Monster King attack, I will try to control inbound monsters here.");
    close;
    return;
}

012-1,81,18,0	script	Checkpoint Guard#1	NPC_GUARD2,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}


012-1,26,60,0	script	Checkpoint Guard#2	NPC_GUARD1,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}

012-1,80,98,0	script	Checkpoint Guard#3	NPC_GUARD2,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}


012-1,134,98,0	script	Checkpoint Guard#4	NPC_GUARD1,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}

012-1,94,56,0	script	Guard#012-1.1	NPC_GUARD1,{
    legiontalk;
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}


012-1,112,65,0	script	Guard#012-1.2	NPC_GUARD2,{
    legiontalk;
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}