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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 008-2: 2nd Floor - Party Dungeon conf
008-2,84,208,0 script #008-2_84_208 NPC_HIDDEN,{
end;
OnDisable:
delcells "008-2_84_208"; end;
OnEnable:
OnInit:
setcells "008-2", 84, 208, 92, 208, 3, "008-2_84_208";
}
// FIXME: Either let flip/unflip, or only run once.
// This could be done with a new attribute and checking NPC display when only run once.
008-2,106,237,0 script #008-2_106_237 NPC_SWITCH_ONLINE,{
callfunc "massprovoke", 12;
setnpcdisplay 008-2_106_237, NPC_SWITCH_OFFLINE;
end;
OnInit:
.distance=2;
}
// FIXME: Either let flip/unflip, or only run once.
// This could be done with a new attribute and checking NPC display when only run once.
008-2,66,143,0 script #008-2_66_143 NPC_SWITCH_OFFLINE,{
callfunc "grenade", 12, 10000;
setnpcdisplay 008-2_66_143, NPC_SWITCH_ONLINE;
end;
OnInit:
.distance=2;
}
// FIXME: Either let flip/unflip, or only run once.
// This could be done with a new attribute and checking NPC display when only run once.
008-2,111,166,0 script #008-2_111_166 NPC_SWITCH_ONLINE,{
callfunc "ALCReset";
setnpcdisplay 008-2_111_166, NPC_SWITCH_OFFLINE;
end;
OnInit:
.distance=2;
}
008-2,135,21,0 script #008-2_135_21 NPC_HIDDEN,2,1,{
end;
OnTouch:
callfunc "massprovoke", 12;
end;
}
008-2,54,237,0 script #008-2_54_237 NPC_HIDDEN,2,1,{
end;
OnTouch:
doevent "#008-2_84_208::OnDisable";
end;
}
008-2,72,247,0 script #008-2_72_247 NPC_TRAP_ONLINE,0,0,{
mesn strcharinfo(0);
mesq l("Something seems off with that!");
close;
OnTouch:
OnTouchNPC:
IronTrap(200, 0, 1);
end;
}
008-2,87,240,0 script #008-2_87_240 NPC_TRAP_ONLINE,0,0,{
mesn strcharinfo(0);
mesq l("Something seems off with that!");
close;
OnTouch:
OnTouchNPC:
IronTrap(200, 0, 1);
end;
}
008-2,46,211,0 script #008-2_46_211 NPC_TRAP,0,0,{
mesn strcharinfo(0);
mesq l("Something seems off with that!");
close;
OnTouch:
OnTouchNPC:
IronTrap(200, 10, 2);
end;
OnTimer10000:
stopnpctimer; setnpctimer 0; setnpcdisplay 008-2_46_211, NPC_TRAP; end;
}
008-2,85,117,0 script #008-2_85_117 NPC_TRAP,0,0,{
mesn strcharinfo(0);
mesq l("Something seems off with that!");
close;
OnTouch:
OnTouchNPC:
IronTrap(400, 15, 3);
end;
OnTimer15000:
stopnpctimer; setnpctimer 0; setnpcdisplay 008-2_85_117, NPC_TRAP; end;
}
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