summaryrefslogtreecommitdiff
path: root/npc/008-1/master.txt
blob: 62f27be5b5bfe782e1e32b08db7e3e009ebf80a5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
// TMW-2 Script
// Author:
//  Jesusalva
// Description:
//  This NPC is a work on progress. It measures all players equal.
// Controls the first floor, but not many things to control.

008-1,48,117,0	script	#FPDM12	NPC_HIDDEN,0,0,{
    end;
OnTouch:
    // IMPORTANT: Prevent party master from returning here
    getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1)));
    if (.@m$ ~= "008-*" &&
        .@m$ != "008-0" &&
        .@m$ != "008-1" &&
        BaseLevel > 20 &&
        mobcount("008-1", "First Dungeon Master::OnBossDeath") == 0 &&
        @pmloop) {
        dispbottom l("Go and follow @@, your party leader!", getpartyleader(getcharid(1)));
        warp "008-2", 135, 20;
    } else if (BaseLevel > 20) {
        dispbottom l("If I bring @@, my party leader, and the boss is defeated, I can go you in.", getpartyleader(getcharid(1)));
    } else {
        mesc l("I cannot pass, because I am only level @@.", BaseLevel);
        mesc l("Newbies can only get past their limits once, with their party leader level help! If they die, they can't rejoin!");
        // I thought it would be better to allow first passage based on leader level.
        // Parties are not meant to be permanent, and this helps a lot.
    }
    end;
}

008-1,48,117,0	script	First Dungeon Master	NPC_BRGUARD_SWORD,{
    // Double-check, you should have been flung out long ago.
    if (getcharid(1) <= 0 || @pmloop <= 0) {
        mesn;
        mesq l("Something seems wrong.");
        warp "SavePoint",0,0;
        close;
    }
    if (mobcount("008-1", "First Dungeon Master::OnBossDeath") > 0) {
        npctalk3 l("What are you doing? Fight!");
        end;
    }

    mesn;
    mesq l("Compliments reaching this far, @@ from the @@ party!", strcharinfo(0), getpartyname(getcharid(1)));
    next;

    mesn;
    mesq l("I can summon the BOSS for the level 0~20 area.");
    next;
    if (strcharinfo(0) != getpartyleader(getcharid(1))) goto L_NotYou;
    if (BaseLevel < 20) goto L_TooWeak;
    mesn;
    mesq l("He is strong though, so keep your party togheter!");
    next;
    // Get info about your party, and backup it
    getpartymember(getcharid(1));
	.@count = $@partymembercount;
	copyarray(.@name$[0], $@partymembername$[0], $@partymembercount);
	copyarray(.@aid[0], $@partymemberaid[0], $@partymembercount);
	copyarray(.@cid[0], $@partymembercid[0], $@partymembercount);
    .@count_online=0;

    if (.@count < 3 && !$@GM_OVERRIDE) goto L_TooSmall;
    mesn;
    mesc l("Are you and your party ready?"), 1;
    if (askyesno() != ASK_YES)
        close;

    // Loop though party to see if you can start
	for (.@i = 0; .@i < .@count; ++.@i) {
        // Online?
		if (isloggedin(.@aid[.@i], .@cid[.@i])) {
            getmapxy(.@m$, .@x, .@y, 0, .@name$[.@i]);
            // Here?
            if (.@m$ == .map$)
    			.@count_online++;
        }
    }

    // How many are logged in and here?
    if (.@count_online < 3 && !$@GM_OVERRIDE) goto L_TooSmall;

    // TODO: Query if exp sharing is enabled
    // TODO: Instance for party
    // TODO: Second Floor
    npctalk l("@@: Fight!", getpartyname(getcharid(1)));
    monster "008-1", rand(37,54), rand(109,122), "First Dungeon Boss", Sarracenus, 1, "First Dungeon Master::OnBossDeath";
    close;










// Only the party leader can start this.
L_NotYou:
    mesn;
    dispbottom l("Go and fetch @@, the party leader!", getpartyleader(getcharid(1)));
    close;

// Minimum 3 players
L_TooSmall:
    mesn;
    mesq l("However, I need to see at least three volunteers here, to allow you in.");
    close;

// Must have level to face boss
L_TooWeak:
    mesn;
    mesq l("This is the end for your party, as the leader doesn't have sufficient level.");
    close;

// Second Floor special monsters
OnReward:
    Zeny=Zeny+200;
    getexp 200, 20;
    dispbottom l("Reward: 200 GP, 200 XP");

// Boss death causes 008-2 to be set
OnBossDeath:
    // Give every party member in map a reward
    partytimer("008-1", 200, "First Dungeon Master::OnReward", getcharid(1));

    // Warp everyone and add timers
    warpparty("008-2", 135, 20, getcharid(1), "008-1", true);

    // Bonus Monsters
    monster("008-1", 104, 238, "Time Bonus", NightScorpion, 1, "Party Master::OnMobTime");
    monster("008-1", 85, 117, "Time Bonus", BlackScorpion, 1, "Party Master::OnMobTime");

    // Five Chests
    monster("008-2", 70, 239, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
    monster("008-2", 70, 241, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
    monster("008-2", 70, 243, "Mysterious Chest", any(BronzeChest, BronzeMimic, SilverChest, SilverMimic), 1);
    monster("008-2", 70, 245, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
    monster("008-2", 70, 247, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}