summaryrefslogtreecommitdiff
path: root/npc/007-1/treasure.txt
blob: f4ec03d6f4d7b98ace18d38de2deb78d4c945ec5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    Fishing and Treasure Box

007-1,155,163,0	script	#fishing_00710	NPC_WATER_SPLASH,{

    .@regen_time=200;
    fishing(2, CommonCarp, RustyKnife,
               ScorpionStinger, FatesPotion, GrassCarp); // begin or continue fishing
    close;

OnInit:
    .sex = G_OTHER;
    .distance = 4;
    .cooldown = 200;
    end;
}

/*
007-1,x,y,0	duplicate(#fishing_00710)	#fishing_00711	NPC_WATER_SPLASH
007-1,x,y,0	duplicate(#fishing_00710)	#fishing_00712	NPC_WATER_SPLASH
*/

// Animation code by Evol Team
// 4144, gumi, Hal9000, Reid
// (Random) Treasure Chest
//  Authored by Jesusalva
// Regenerates every 6 hours
007-1,0,0,0	script	#chest_00710	NPC_CHEST,{

   if (!.busy && !.empty) {
        mesc l("Open the chest?");
        mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1;
        if (!countitem(TreasureKey))
            close;
        next;
        if (askyesno() == ASK_NO)
            close;

        delitem TreasureKey, 1;
        mesc l("You open the chest!");
        if (!.empty) {
            TREASURE_OPEN=TREASURE_OPEN+1;
            .@t=TREASURE_OPEN;
            .@r=rand(0,10000);

            // Select treasure list
            // You're warranted an ultra rare (0.1%) every 99 open chests
            // You're warranted a super rare (1%) every 50 open chests
            // There's also rares (10%), uncommons (40%) and commons (60%)
            if (.@t % 99 == 0 || .@r < 10)
                .@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxA, PirateShorts, SilverGift, Shemagh, FluoPowder, IridiumOre, PlatinumOre);
            else if (.@t % 50 == 0 || .@r < 100)
                .@loot=any(Grenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, Coal, CoinBag, BronzeGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, EverburnPowder);
            else if (.@r < 1000)
                .@loot=any(MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, Dagger, StrangeCoin, IronOre, CopperOre);
            else if (.@r < 4000)
                .@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, StrangeCoin);
            else
                .@loot=any(FatesPotion, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch);


            inventoryplace .@loot, 1;
            mesc l("You find @@ inside!", getitemlink(.@loot));
            getitem .@loot, 1;
        } else {
            mesc l("You find @@ inside!", l("nothing"));
        }

        .empty=true;
        specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
        .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
        .busy = true; // lock until available again
        initnpctimer;
    } else if (!.busy) {
        mesc l("Someone looted this treasure box already...");
    } else {
        end;
    }
    close;

OnTimer160:
    .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
    end;

OnTimer500:
    .busy = false; // unlock
    if (.dir == 0 || .dir == 4)
        stopnpctimer; // stop here if the chest is closed
    end;

OnInit:
    .busy = false;
    .distance = 2;
    .empty = false;
    end;

OnClock0156:
OnClock0756:
OnClock1356:
OnClock1956:
    // Try to warp randomly to a walkable spot, up to 20 attempts
    // Otherwise, it'll stay where it already is (but will close and refill).
    .@e=0; .@x=0; .@y=0;
   while (!checkcell(.mp$, .@x, .@y, cell_chkpass))
    {
        if (.@e == 20) {
            .@x=.x;
            .@y=.y;
            break;
        }
        // Remember the +20 -20 margin adjustment
        .@x = rand(20, 185);
        .@y = rand(20, 180);
        ++.@e;
    }
    .busy=false;
    .empty=false;
    movenpc .name$, .@x, .@y, 0;
    end;
}