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// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Fishing and Treasure Box
007-1,155,163,0 script #fishing_00710 NPC_WATER_SPLASH,{
.@regen_time=200;
fishing(2, CommonCarp, RustyKnife,
ScorpionStinger, FatesPotion, GrassCarp); // begin or continue fishing
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
.cooldown = 200;
end;
}
/*
007-1,x,y,0 duplicate(#fishing_00710) #fishing_00711 NPC_WATER_SPLASH
007-1,x,y,0 duplicate(#fishing_00710) #fishing_00712 NPC_WATER_SPLASH
*/
// Animation code by Evol Team
// 4144, gumi, Hal9000, Reid
// (Random) Treasure Chest
// Authored by Jesusalva
// Regenerates every 6 hours
007-1,0,0,0 script #chest_00710 NPC_CHEST,{
if (!.busy && !.empty) {
mesc l("Open the chest?");
mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1;
if (!countitem(TreasureKey))
close;
next;
if (askyesno() == ASK_NO)
close;
delitem TreasureKey, 1;
mesc l("You open the chest!");
if (!.empty) {
TREASURE_OPEN=TREASURE_OPEN+1;
.@t=TREASURE_OPEN;
.@r=rand(0,10000);
// Select treasure list
// You're warranted an ultra rare (0.1%) every 99 open chests
// You're warranted a super rare (1%) every 50 open chests
// There's also rares (10%), uncommons (40%) and commons (60%)
if (.@t % 99 == 0 || .@r < 10)
.@loot=any(AtroposMixture, GoldenApple, DivineApple, MercBoxA, SilverGift, Shemagh, EverburnPowder, IridiumOre, PlatinumOre);
else if (.@t % 50 == 0 || .@r < 100)
.@loot=any(Grenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, CoinBag, BronzeGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder);
else if (.@r < 1000)
.@loot=any(MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, Dagger, StrangeCoin, IronOre, CopperOre);
else if (.@r < 4000)
.@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, StrangeCoin);
else
.@loot=any(FatesPotion, ChocolateBar, Plushroom, Chagashroom, RawLog, LeatherPatch);
inventoryplace .@loot, 1;
mesc l("You find @@ inside!", getitemlink(.@loot));
getitem .@loot, 1;
} else {
mesc l("You find @@ inside!", l("nothing"));
}
.empty=true;
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
.dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
.busy = true; // lock until available again
initnpctimer;
} else if (!.busy) {
mesc l("Someone looted this treasure box already...");
} else {
end;
}
close;
OnTimer160:
.dir = .dir == 6 ? 0 : 4; // closing ? closed : open
end;
OnTimer500:
.busy = false; // unlock
if (.dir == 0 || .dir == 4)
stopnpctimer; // stop here if the chest is closed
end;
OnInit:
.busy = false;
.distance = 2;
.empty = false;
OnClock0156:
OnClock0756:
OnClock1356:
OnClock1956:
// Try to warp randomly to a walkable spot, up to 20 attempts
// Otherwise, it'll stay where it already is (but will close and refill).
.@e=0; .@x=0; .@y=0;
while (!checkcell(.map$, .@x, .@y, cell_chkpass))
{
if (.@e == 20) {
.@x=.x;
.@y=.y;
break;
}
// Remember the +20 -20 margin adjustment
.@x = rand(20, 185);
.@y = rand(20, 180);
++.@e;
}
.busy=false;
.empty=false;
movenpc .name$, .@x, .@y, 0;
end;
}
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