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// TMW2 scripts.
// TMW2 Authors:
// Saulc
// Jesusalva
// Description:
// Miner Pylon transforme gems into gem powder, he ask for 100gp + 1 gem and give 100 EXp (each time) + 1 to 3 gem powder's.
// Variable:
// dont need variable
// Reference:
// https://fr.wikipedia.org/wiki/Pilon#Objets not Epiphysis !
007-1,67,65,0 script Pylon NPC_PLAYER,{
mesn;
mesq lg("Hello I'm Pylon!");
next;
mesq lg("I work in this mine since 3 years, I'm an expert of gem's Ruby, Topaz, Sapphire, You know ! ");
next;
mesq lg("If you have some gem's i can transform them into gem's powder.");
next;
mesq lg("I only take a tax of 100 gp per gem.");
next;
mesq lg("Then would you like me to transform one of your gem?");
next;
goto L_Menu;
L_Menu:
mesn strcharinfo(0); // Useless ?
menu
l("Hum, How much gem's powders can i get from one gem?."), L_Question;
rif(countitem(Ruby) >= 1, l("Yeah sure, take my Ruby!"), L_Ruby;
rif(countitem(Topaz) >= 1, l("Yeah sure, take my Topaz!"), L_Topaz;
rif(countitem(Emerald) >= 1, l("Yeah sure, take my Emerald!"), L_Emerald;
rif(countitem(Diamond) >= 1, l("Yeah sure, take my Diamond!"), L_Diamond;
rif(countitem(Amethyst) >= 1, l("Yeah sure, take my Amethyst!"), L_Amethyst;
rif(countitem(Sapphire) >= 1, l("Yeah sure, take my Sapphire!"), L_Sapphire;
l("No, thanks, I will keep my gem's."), L_Close;
L_Question
mesn;
mesq lg("That depend of your luck!");
next;
mesq lg("With one gem you can espect get 1 to 3 powders! ");
next;
mesq lg("We must blame Saulc!"); // maybe anrrator could say that
next;
mesq lg("By the way would you like to transform your gem?");
next;
goto L_Menu;
L_EndMenu:
menu
l("Yeah i need more powder!"), L_PowderMenu,
l("Nah i'm done with it, Thanks dude."), L_Close,
L_PowderMenu:
l("I Change my mind, i will keep it?."), L_Close;
rif(countitem(Ruby) >= 1, l("Take my Ruby!"), L_Ruby;
rif(countitem(Topaz) >= 1, l("Take my Topaz!"), L_Topaz;
rif(countitem(Emerald) >= 1, l("Take my Emerald!"), L_Emerald;
rif(countitem(Diamond) >= 1, l("Take my Diamond!"), L_Diamond;
rif(countitem(Amethyst) >= 1, l("Take my Amethyst!"), L_Amethyst;
rif(countitem(Sapphire) >= 1, l("Take my Sapphire!"), L_Sapphire;
L_Ruby:
delitem Ruby, 1;
Zeny = Zeny - 100;
getexp 100, 0;
inventoryplace RubyPowder, 1; // @jesusalva how to set a random 1 to 3
getitem RubyPowder, 1;
mes "";
mesn;
mesq l("Here is your powder! I hope it will be useful");
next;
mesq l("Would you like to transform one more?");
next;
goto L_EndMenu;
close;
L_Topaz:
delitem Topaz, 1;
Zeny = Zeny - 100;
getexp 100, 0;
inventoryplace TopazPowder, 1; // @jesusalva how to set a random 1 to 3
getitem TopazPowder, 1;
mes "";
mesn;
mesq l("Here is your powder! I hope it will be useful");
next;
mesq l("Would you like to transform one more?");
next;
goto L_EndMenu;
close;
L_Emerald:
delitem Emerald, 1;
getexp 100, 0;
Zeny = Zeny - 100;
inventoryplace EmeraldPowder, 1; // @jesusalva how to set a random 1 to 3
getitem EmeraldPowder, 1;
mes "";
mesn;
mesq l("Here is your powder! I hope it will be useful");
next;
mesq l("Would you like to transform one more?");
next;
goto L_EndMenu;
close;
L_Diamond:
delitem Diamond, 1;
getexp 100, 0;
Zeny = Zeny - 100;
inventoryplace DiamondPowder, 1; // @jesusalva how to set a random 1 to 3
getitem DiamondPowder, 1;
mes "";
mesn;
mesq l("Here is your powder! I hope it will be useful");
next;
mesq l("Would you like to transform one more?");
next;
goto L_EndMenu;
close;
L_Amethyst:
delitem Amethyst, 1;
getexp 100, 0;
Zeny = Zeny - 100;
inventoryplace AmethystPowder, 1; // @jesusalva how to set a random 1 to 3
getitem AmethystPowder, 1;
mes "";
mesn;
mesq l("Here is your powder! I hope it will be useful");
next;
mesq l("Would you like to transform one more?");
next;
goto L_EndMenu;
close;
L_Sapphire:
delitem Sapphire, 1;
getexp 100, 0;
Zeny = Zeny - 100;
inventoryplace SapphirePowder, 1; // @jesusalva how to set a random 1 to 3
getitem SapphirePowder, 1;
mes "";
mesn;
mesq l("Here is your powder! I hope it will be useful");
next;
mesq l("Would you like to transform one more?");
next;
goto L_EndMenu;
close;
L_Close:
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, MinerHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, ArtisTankTop);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 15);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_MALE;
.distance = 4;
end;
}
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