summaryrefslogtreecommitdiff
path: root/npc/005-6/zitoni.txt
blob: a94301f039624716bf659bded71bfc3472b6956e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
// TMW2 scripts.
// Author:
//    Vasily_Makarov (original from Evol)
//    Jesusalva
// Description:
//    Stat resetter. He is an alchemist, married with Morgan.
// Others:
// .@wasSP - free status points before reset

005-6,43,39,0	script	Zitoni	NPC_RUMLY,{
    mesn;
    mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$);
    mes "";
    mesq l("I have developed a special formula, which resets your stats!");
    next;
    mes "";

L_Menu:
    .@q1=getq(TulimsharQuest_DarkInvocator);
    if (BaseLevel < 10)
        .@price = 1;
    else
        .@price = (BaseLevel*200-(9*200))/(BaseLevel*10);

    mesn strcharinfo(0);
    select
        l("Status reset? Sounds illegal!"),
        l("Can you reset my stats please?"),
        l("Do you make any other kind of potions?"),
        rif(.@q1 == 1 || .@q1 == 2, l("Can you help me with Everburn Powder? I need 5.")),
        rif(.@q1 == 3 && countitem(DarkDesertMushroom) >= 1,l("Zarkor sent you this gift. He needs Everburn Powder.")),
        rif(.@q1 >= 4,l("I need some Everburn Powder.")),
        lg("You are weird, I have to go sorry.");

    mes "";
    switch (@menu) {
        case 1:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                lg("Wait, are you with the police? I didn't do anything wrong, I promise!"),
                l("My formula is not a drug, nor magic. It is an ancient technology of our people!"),
                l("You can use it to clear your stats, to start freshly if you know what I mean..."),
                l("For only a small amount of Gold Pieces, I will show you how it works!"),
                l("Although the more powerful you are, the more money you will need."),
                l("I will let you test it for a peny until level 10!");

            select
                l("Sounds good!"),
                rif(Zeny >= .@price, lg("I think I have enough gold with me.")),
                l("We will talk about it later."),
                l("My stats are too good, I won't need it.");

            switch (@menu) {
                case 1:
                    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                        l("Yes, it is a really sweet deal, believe me!");

                    goto L_Menu;
                case 2:
                    goto L_ResetStats;
                case 3:
                    goto L_Later;
                case 4:
                    goto L_Never;
            }

        case 2:
            goto L_ResetStats;
        case 3:
            goto L_OtherPotion;
        case 4:
            goto L_DarkInv_Ever;
        case 5:
            goto L_DarkInv_Mush;
        case 6:
            goto L_DarkInv_Powder;
        default:
            goto L_Quit;
    }

L_ResetStats:
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            lg("Status point reset can't be undone. Are you sure about this?");

L_ConfirmReset:
    switch (select(lg("Yes, I am sure."),
                   lg("I need to think about it..."),
                   lg("I won't need it, thank you.")))
    {
        case 1:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@price);

            select
                rif(Zeny >= .@price, l("Here, take as much as you need, I have plenty!")),
                rif(Zeny > 0 && Zeny < .@price, l("I don't have enough money...")),
                rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
                l("I have to go, sorry.");

            if (@menu > 1)
            {
                goto L_Later;
            }

            // TODO: I think there were functions to deal with GP
            set Zeny, Zeny-.@price;

            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Thank you."),
                l("Now stand still... It should not take much time...");

            .@wasSP = StatusPoint;
            resetstatus;

            if (StatusPoint == .@wasSP)
            {
                speech S_LAST_NEXT,
                    l("It seems that you have no status points to reset!"),
                    l("But the money you brought was really awesome you know."),
                    l("Come back when you will really need me.");
            } else {
                speech S_LAST_NEXT,
                    l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
                    l("Spend it wisely this time."),
                    l("But you are welcome to reset your stats again! I need the money.");
            }
            goto L_Quit;

        case 2:
            goto L_Later;
        case 3:
            goto L_Never;
    }

L_Later:
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("Come back soon!");

    goto L_Quit;

L_Never:
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("I am sure that you will change your mind.");

    goto L_Quit;

L_OtherPotion:
    mesn;
    mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion));
    next;
    mesn;
    mesq l("For you, it will be only 250 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom));
    next;
    menu
        l("Nothing at the moment."), L_Quit,
        l("4 Plushrooms for a Haste Potion!"), L_HastePotion,
        l("4 Chagashrooms for a Strength Potion!"), L_StrengthPotion;

L_HastePotion:
    mes "";
    mesn;
    if (Zeny < 150) {
        mesq l("You don't have enough money. Sorry.");
        next;
        goto L_Quit;
    }
    if (countitem(Plushroom) < 4) {
        mesq l("I need @@ to work...", getitemlink(Plushroom));
        next;
        goto L_Quit;
    }
    inventoryplace HastePotion, 1;
    Zeny=Zeny-150;
    delitem Plushroom, 4;
    getitem HastePotion, 1;
    mesq l("Here you go!");
    goto L_OtherPotion;

L_StrengthPotion:
    mes "";
    mesn;
    if (Zeny < 150) {
        mesq l("You don't have enough money. Sorry.");
        next;
        goto L_Quit;
    }
    if (countitem(Chagashroom) < 4) {
        mesq l("I need @@ to work...", getitemlink(Chagashroom));
        next;
        goto L_Quit;
    }
    inventoryplace StrengthPotion, 1;
    Zeny=Zeny-150;
    delitem Chagashroom, 4;
    getitem StrengthPotion, 1;
    mesq l("Here you go!");
    goto L_OtherPotion;


L_DarkInv_Ever:
    mesn;
    mesq l("...What? You want @@? Five of them?!", getitemlink(EverburnPowder));
    next;
    mesn;
    mesq l("You have no idea of how dangerous that item is! I can't simply do it!");
    next;
    mesn;
    mesq l("I don't know who sent you to me, but this is a flat and big NO!");
    next;
    mesc l("Zitoni won't cooperate with you. Perhaps you should ask to Zarkor about that.");
    setq TulimsharQuest_DarkInvocator, 2;
    close;

L_DarkInv_Mush:
    mesn;
    mesq l("Ah... A @@. The sturdiest from all mushroom, and very, very rare.", getitemlink(DarkDesertMushroom));
    next;
    mesn;
    mesc l("Zitoni seems to be lost on deep thought.");
    next;
    mesn;
    mesq l("Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material.");
    next;
    mesn;
    mesq l("Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city.");
    delitem DarkDesertMushroom, 1;
    setq TulimsharQuest_DarkInvocator, 4;
    close;

L_DarkInv_Powder:
    mesn;
    mesq l("@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire.", getitemlink(EverburnPowder));
    next;
    mesn;
    mesq l("...And trust me, it'll take way more than just water to put the fire down.");
    next;
    mesn;
    mesq l("I will require 3000 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it.", getitemlink(IronPowder), getitemlink(SulfurPowder), getitemlink(PileOfAsh));
    mes "";
    select
        l("I still don't have everything, but don't worry, I'll be back."),
        l("I have everything here with me.");
    mes "";
    if (@menu == 1)
        goto L_Quit;
    if (countitem(IronPowder) < 1 ||
        countitem(SulfurPowder) < 1 ||
        countitem(PileOfAsh) < 1 ||
        Zeny < 3000) goto L_Liar;
    Zeny=Zeny-3000;
    delitem IronPowder, 1;
    delitem SulfurPowder, 1;
    delitem PileOfAsh, 1;
    getitem EverburnPowder, 1;
    getexp 100, 0;  
    mesn;
    mesq l("Here you go. Handle it with caution.");
    close;

L_Liar:
    mesn;
    mesq l("Liar. You can't fool me. That's the price. Get that or get out!");
    next;
    mesn;
    mesq l("We're talking about @@. It's not something for kids or pranksters!", getitemlink(EverburnPowder));
    close;

L_Quit:
    closedialog;
    goodbye;
    close; // double sure

OnInit:
    .sex = G_MALE;
    end;
}