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// TMW2 Script
// Author:
//  Jesusalva
//  Saulc
// Description:
//      Candor girl ask for maggot sliem every 6 hours
// Variable:
//      CandorQuest_Liana
// PS. Liana could (should) explain too the small cave north of there. It can be
// a place to run, or maybe monsters there are natural and protect them from the
// Mana Monsters, etc.

005-1,47,86,0	script	Liana	NPC_ELVEN_FEMALE,{

    mesn;
    //mesq l("Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at.");
    mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at.");
    if (BaseLevel >= 10) goto L_Menu;
    close;

L_Menu:
    mes "[Liana]";
    mesq l("Are you enjoying yourself in Candor? Do you have any questions?");
        menu
            l("What can I do with Maggot Slime?"),L_Slime,
            l("What can I do with Bug Leg?"),L_Bug,
            l("No, thanks."),L_Close;

L_Slime:
    .@q=getq(CandorQuest_Liana);
    mesq l("I collect them.");
    next;
    if (.@q == 0) goto L_Quest;
    if (.@q == 1 && gettimetick(2) >= LIANA_TIMER + 60 * 60 * 6) setq CandorQuest_Liana, 2;
    if (.@q == 2) goto L_Repeat;
    close;

L_Quest:
    mesq l("With this I make balls of slime for Candor's childs, they really like to play with them.");
    next;
    mesq l("Maybe you could bring me 5 @@? I will reward you for your effort.", getitemlink(MaggotSlime));
    menu
        rif(countitem(MaggotSlime) >= 5, l("Here they are!")), L_Finish,
        l("I'll get to it."), L_Close;
    close; // double sure

L_Repeat:
    mesq l("I am searching again maggot slime to craft more balls.");
    next;
    mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(MaggotSlime));
    menu
        rif(countitem(MaggotSlime) >= 10, l("Here they are!")), L_Finish2,
        l("I'll get to it."), L_Close;
    close;

L_Finish2:
    delitem MaggotSlime, 10;
    getexp 20, 0;
    Zeny = (Zeny + 80); // 10*4 = 40 base
    setq CandorQuest_Liana, 1;
    set LIANA_TIMER, gettimetick(2);
    close;

L_Finish:
    delitem MaggotSlilme, 5;
    getexp 55, 10; // 10 Job points! A great reward.
    Zeny = (Zeny + 30); // 5*4 = 20 base
    setq CandorQuest_Liana, 2;
    set LIANA_TIMER, gettimetick(2);
    close;

L_Bug:
    mesq l("Ah, personally I don't use it?");
    next;
    mes l("She shakes her head.");
    next;
    mesq l("You should ask this question at Vincent.");
    next;
    mesq l("He is in the process of making a figurine made of bug leg.");
    next;
    mesq l("I hope my answer help you in your adventure!");
    next;
    mes l("she's smiling at you.");
    goto L_Close;

L_Close:
    closedialog;
    goodbye;
    close;
}