summaryrefslogtreecommitdiff
path: root/npc/003-9/recepcionist.txt
blob: e484e8f6f6f947648a6396fff006f88e7a81ed0c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    Tulimshar Inn Recepcionist

003-9,62,128,0	script	Recepcionist#TInn	NPC_LOF_BARKEEPER,{
    // You're on Main Quest - total priority
    if (LUA_ASKED_TO_SLEEP)
        goto L_Cutscene;

    // Otherwise, you cannot sleep here before finishing Lua's Quest
    if (getq(General_Narrator) < 3) {
        npctalk3 l("Hello, and welcome to Tulimshar Inn.");
        emotion E_HAPPY;
        end;
    }

    .@price=limit(400, 700+(BaseLevel*3)-getq(General_Narrator)*6, 1200);
	.@price=POL_AdjustPrice(.@price);

    mesn;
    mesq l("Good %s. Would you like to sleep here? It's only %d GP!", (is_night() ? l("evening") : l("day")), .@price);
    mesc l("Sleeping will fully replenish your health.");
    mesc l("It'll also boost your %s for %s.", b(l("MAX HP")), l("15 minutes."));
    mesc l("Sleeping at night, the bonus will be stronger!");
    next;
    if (askyesno() == ASK_YES && Zeny > .@price) {
        POL_PlayerMoney(.@price);
        percentheal 100, 100;
        .@buff=(is_night() ? 15 : 10);
        SC_Bonus(900000, INCMHPRATE, .@buff, .@buff);
        closeclientdialog;
    }
    close;

L_Cutscene:
    mesc l("continues"), 1;
    close;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}