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// TMW2 Scripts
// Author:
// 4144
// Jesusalva
// Description:
// Arena for Duels and PVP (003-13,31,31)
003-5,33,37,0 script Arnea NPC_ELF_F,{
// FiXIT
hello;
end;
if (DESTROY_ME) {
DESTROY_ME=0;
instance_destroy(DESTROY_MY_ID);
}
if (!getgmlevel()) goto L_Incomplete;
mesn;
mesq l("Welcome to the Arena. Select your action");
menu
l("Create new arena"), L_NewArena,
l("Join existing arena"), L_JoinArena,
l("Information"), L_Info,
l("Leave"), L_Quit;
L_NewArena:
mes "";
mesn;
if (Zeny < .price) {
mesq l("You need @@ GP to use this arena.", .price);
} else {
mesq l("Okay, which arena will you rent? Cost is @@ GP.", .price);
menu
rif($@ARENA_INSTANCES[0] < 0, l("Arena 1")), -,
rif($@ARENA_INSTANCES[1] < 0, l("Arena 2")), -,
rif($@ARENA_INSTANCES[2] < 0, l("Arena 3")), -,
rif($@ARENA_INSTANCES[3] < 0, l("Arena 4")), -,
rif($@ARENA_INSTANCES[4] < 0, l("Arena 5")), -,
l("Give Up"), L_Quit;
mes (@menu-1);
.@ARENA_INSTID = instance_create("003-13@arenax"+(@menu), 0, IOT_NONE);
if (.@ARENA_INSTID >= 0)
{
mes "new instance id: " + str(.@ARENA_INSTID);
.@instanceMapName$ = instance_attachmap("003-13", .@ARENA_INSTID, 0, "003-13@a" + (@menu-1));
if (.@instanceMapName$ == "")
{
mes "Error: instance attach map error";
} else {
mes "Attached instance map name: " + .@instanceMapName$;
instance_set_timeout(1000000, 1000000, .@ARENA_INSTID);
instance_init(.@ARENA_INSTID);
set Zeny, Zeny-1000;
$@ARENA_INSTANCES[@menu-1]=getcharid(3);
}
} else {
mes l("An error happened.");
}
}
goto L_Quit;
L_Info:
mes "npc name: " + .name$;
mes "npc ext name: " + .extname$;
mes "npc id: " + .id;
mes "npc parent id: " + .parent;
mes "npc src id: " + .srcId;
mes "char id 3: " + getcharid(3);
if (instance_id() >= 0)
mes "instance id: " + instance_id();
close;
L_JoinArena:
mes "";
mesn;
if (Zeny < .price) {
mesq l("You need @@ GP to use this arena.", .price);
} else {
mesq l("Okay, which arena will you join? Cost is @@ GP.", .price);
//menu
// rif(has_instance2("003-5@0") >= 0, l("Arena 1")), -,
// rif(has_instance2("003-5@1") >= 0, l("Arena 2")), -,
// rif(has_instance2("003-5@2") >= 0, l("Arena 3")), -,
// rif(has_instance2("003-5@3") >= 0, l("Arena 4")), -,
// rif(has_instance2("003-5@4") >= 0, l("Arena 5")), -,
// l("Give Up"), L_Quit;
menu
rif($@ARENA_INSTANCES[0] > 0, l("Arena 1")), -,
rif($@ARENA_INSTANCES[1] > 0, l("Arena 2")), -,
rif($@ARENA_INSTANCES[2] > 0, l("Arena 3")), -,
rif($@ARENA_INSTANCES[3] > 0, l("Arena 4")), -,
rif($@ARENA_INSTANCES[4] > 0, l("Arena 5")), -,
l("Give Up"), L_Quit;
warp "003-13@a"+(@menu-1), 31,31;
set Zeny, Zeny-.price;
//instance_warpall("003-13@a"+@menu, 30, 31); // Only use while in instance
}
close;
L_Quit:
close;
L_Incomplete:
mesn;
mesq lg("Hello darling.");
next;
mesq l("I am @@, and I take care of the Arena.", .name$);
next;
mesq l("At the moment, we must wait authorization from Tulimshar's government to re-open doors.");
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, 2907);
setunitdata(.@npcId, UDT_HEADMIDDLE, 1305);
setunitdata(.@npcId, UDT_HEADBOTTOM, 2204);
setunitdata(.@npcId, UDT_WEAPON, 3509);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
.sex = G_FEMALE;
.distance = 5;
.alwaysVisible = true;
.price=1000;
// test instance id
setarray $@ARENA_INSTANCES, -1,-1,-1,-1,-1; // Controls Owners
setarray $@ARENA_INFOS$, "","","","",""; // Controls Owners
// Temporary fix
disablenpc "Arnea";
end;
OnInstanceInit:
.@npcId = getnpcid(0, instance_npcname(.name$));
setunitdata(.@npcId, UDT_HEADTOP, 2907);
setunitdata(.@npcId, UDT_HEADMIDDLE, 1305);
setunitdata(.@npcId, UDT_HEADBOTTOM, 2204);
setunitdata(.@npcId, UDT_WEAPON, 3509);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
end;
}
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