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// TMW2 Scripts.
// Author:
//  Jesusalva

003-2,38,34,0	script	Lua#003-2	NPC_FEMALE,{
    .@n = getq(General_Narrator);

    mesn;
    mesq l("Hello, I act on the Alliance's behalf.");

L_Menu:
    mes "";
    menu
        l("Ok, see you later."),L_Close,
        rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info,
        rif(getgmlevel(), l("I need a GM set, please!")), L_GMItems,
        rif(getgmlevel() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent,
        rif(getgmlevel(), l("Tell people the name of a new hero.")), L_NewHero,
        l("What alliance?"),-;
    mes "";
    mesn;
    mesq l("The Alliance which was formed after the war!");
    close;

L_GMItems:
    getnameditem "GMRobe", strcharinfo(0);
    getnameditem "GMCap", strcharinfo(0);
    logmes(strcharinfo(0)+" just took a GM set.");
    logmes(strcharinfo(0)+" just took a GM set.", LOGMES_ATCOMMAND);
    mes "";
    mesn;
    mesq lg("Here they are, miss.", "Here they are, mister.");
    mes "";
    goto L_Menu;

L_GMEvent:
    #GMEVENT_T=gettimetick(2)+(60*60*24);
    getitem "StrangeCoin", 20;
    logmes(strcharinfo(0)+" just took twenty event coins.");
    logmes(strcharinfo(0)+" just took twenty event coins.", LOGMES_ATCOMMAND);
    mes "";
    mesn;
    mesq lg("Here they are, miss.", "Here they are, mister.");
    mes "";
    goto L_Menu;

L_NewHero:
    mes "";
    mes l("Current hero: @@", $MOST_HEROIC$);
    input .@MH$;
    logmes "Changing hero from "+$MOST_HEROIC$+" to "+.@MH$;
    logmes(strcharinfo(0)+" changed the world's hero.", LOGMES_ATCOMMAND);
    $MOST_HEROIC$ = .@MH$;
    goto L_Menu;

L_Info:
    mes "";
    mesn;
    mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0));
    next;
    mes "...";
    next;
    mes "... ...";
    next;
    mes "... ... ...";
    next;
    mesn;
    mesq l("No criminal record, no bank account, not even a tax payment declaration.");
    next;
    mesq l("I found your birth record, but it is not complete. Here says you were born on Halinarzo.");
    next;
    mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt.");
    next;
    mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name.");
    next;
    mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know.");
    next;
    mesn;
    mesq l("I'll arrange here with the alliance documents regarding you. I'll add a \"war victim\" status to make your life easier.");
    next;
    mesq l("You will then be able to register citzenship in any city, for free. But just once.");
    next;
    mesn;
    mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim.");
    next;
    mesq l("You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment.");
    next;
    mesq l("And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!");
    setq General_Narrator, 2;
    close;

L_Close:
    close;

OnInit:
    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress
    setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed
    setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes
    setunitdata(.@npcId, UDT_WEAPON, 3501);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 5);

    .sex = G_FEMALE;
    .distance = 4;
    end;
}