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// TMW2 Script
// Author:
// Saulc
// Description:
// Random NPC without any purpose but to give SerfHat. Uh.
// TODO: Could be repeatable quest (eg. 60 GP for a cake every day, so you can have a 10 GP profit selling cakes)
003-1,90,144,0 script Sarah NPC_FEMALE,{
.cake = CherryCake;
.reward = SerfHat;
function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("It was so tasty, I can't eat anything more... Thank you.");
close;
}
function quest_open {
if (countitem(.cake) >= 5) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward));
delitem .cake,5;
getitem .reward,1;
setq TulimsharQuest_Sarah, 1;
close;
} else {
speech S_FIRST_BLANK_LINE,
l("Sorry, that is not the cake I love.");
close;
}
}
function quest_started {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Oh, Welcome then.");
speech S_LAST_NEXT,
l("Can you bring me 5 pieces of Cherry Cake? Pretty please?");
do
{
select
l("Here they are!"),
menuaction(l("Quit"));
switch (@menu) {
case 1:
quest_open;
break;
}
} while (@menu != 2);
}
do
{
.@chest = getq(TulimsharQuest_Sarah);
if (.@chest == 1)
goto quest_completed;
select
rif(.@chest == 0,
l("Hello, I'm new here! Can I help you?")),
menuaction(l("Quit"));
switch (@menu) {
case 1:
quest_started;
break;
}
} while (@menu != 2);
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, TerraniteArmor);
setunitdata(.@npcId, UDT_HEADMIDDLE, RaidTrousers);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 19);
setunitdata(.@npcId, UDT_HAIRCOLOR, 16);
.sex = G_FEMALE;
.distance = 5;
end;
}
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