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// Author:
// Saulc
// Jesusalva
003-1,46,79,0 script Mahoud NPC_PLAYER,{
.@COST_PER_BOTTLE = 50;
mes l("I can fill your bottle with water for only @@ gp the bottle.", .@COST_PER_BOTTLE);
mes l("After all, I am the Well Master!");
input .@count;
if (.@count == 0)
close;
.@Cost = .@count * .@COST_PER_BOTTLE;
.@empty = countitem("EmptyBottle");
if (.@empty < .@count)
goto L_NotEnoughBottles;
if (Zeny < .@Cost)
goto L_NotEnoughMoney;
getinventorylist;
if (@inventorylist_count == 100
&& countitem("BottleOfSeaWater") == 0
&& .@empty > .@count)
goto L_NotEnoughSlots;
set Zeny, Zeny - .@Cost;
delitem "EmptyBottle", .@count;
getitem "BottleOfSeaWater", .@count; // TODO FIXME: This is not sea water...
close;
L_NotEnoughBottles:
mes l("You don't have that many empty bottles!");
close;
L_NotEnoughMoney:
mes l("You don't have enough gp! You need @@ gp.", .@Cost);
close;
L_NotEnoughSlots:
mes l("You don't have room for these bottles!");
close;
OnInit:
.sex = G_MALE;
.distance = 7;
.@npcId = getnpcid(0, .name$);
// Check items.xml for info about this
setunitdata(.@npcId, UDT_HEADTOP, InfantryHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
end;
}
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