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// Author:
//    Saulc




003-1,111,84,0	script	Lieutenant Dausen	NPC_PLAYER,{

    
    function quest_findAllKids
    {
        setq TulimsharQuest_WaterForGuard, 1;
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Good luck !");
        close;
    }

    .@has = getq(TulimsharQuest_WaterForGuard);
    if (.@has == 0)
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Hello can you help me for find all kids");
        do
        {
            select
                l("Yes"),
                menuaction(l("Quit"));

            switch (@menu)
            {
                case 1:
                    quest_findAllKids;
                    break;
            }
        } while (@menu != 2);
    }
    else if (.@has == 1)
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("You don't find all of them yet.");
        close;
    }
    else if (.@has == 2)
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Thank you, there is your reward");
            narrator("You receive 30 exp.");
        getexp 30, 0;
        setq CandorQuest_HAS, 3;
        close;
    }
    else
    {
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Thank you for your help.");
        close;
    }

    closedialog;
    goodbye;
    close;

OnInit:
    .sex = G_MALE;
    .distance = 3;
    end;
}


function	script	CheckGuard	{
    .questCheck = .questCheck + 1;
            l("Oh Welcome then.");
        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
            l("Oh! You found me well played !.");
            narrator("You receive 5 exp.");
    if (.questCheck == 18)
    {
        setq CandorQuest_HAS, 2;
    }
    getexp 5,0;
    close;
}
003-1,98,100,0	script	Guard Philip	NPC_GUARD1,{
    if (getq(CandorQuest_HAS) == 1)
    {
        //CheckEnfant(); // FIXME and everywhere else: Missing Function
    }
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,98,121,0	script	Guard Defou	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,102,121,0	script	Guard Avou	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,58,158,0	script	Guard Benji	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,62,158,0	script	Guard Valou	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,71,138,0	script	Guard Nutelo	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,58,128,0	script	Guard Moustacha	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,58,100,0	script	Guard Popaul	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,51,73,0	script	Guard Yen	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-2,41,37,0	script	Guard Youn	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,54,52,0	script	Guard Maxim	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,50,36,0	script	Guard Totor	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,53,36,0	script	Guard Roukin	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,35,34,0	script	Guard Falko	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-3,39,37,0	script	Guard Malindax	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,111,101,0	script	Guard Fromag	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,102,80,0	script	Guard Tetric	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}
003-1,107,80,0	script	Guard Biscop	NPC_GUARD1,{
    legiontalk;
    end;
OnInit:
    .sex = G_OTHER;
    .distance = 1;
    end;
}