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// TMW-2 Script
// Author:
// Jesusalva
// Description:
// Hasan is the city bully and steals the player. He lost his father to a Murderer
// Scorpion. Will respect player if they kill one. His mother is Sorfina, whom
// explains this and cries that he never touched a Soul Menhir. Allowing player
// to kill scorpion on Mahoud's Basement.
//
// Player must report theft first to Dausen, who will tell the player that's
// normal and nobody messes with Hasan, and giving player pointer that he should
// tell his mother, Sorfina.
//
// Reward: Cotton Short, Hasan won't steal you anymore.
//
// GETQ1 Variable Value;
// 0 - Never stolen by Hasan
// 1 - Already stolen by Hasan
// 2 - Dausen pointed player to Sorfina
// 3 - Sorfina unlocked Mahoud's Basement
// 4 - Player killed Murderer Scorpion
// 5 - Quest is complete
// Temporary sprite
003-1,62,148,0 script Hasan NPC_ELVEN_MAN_RED,2,2,{
if (getq(TulimsharQuest_Hasan) == 0) goto L_Safe;
//if (getq(TulimsharQuest_Hasan) == 4) goto L_Finish;
//if (getq(TulimsharQuest_Hasan) == 5) goto L_Complete;
mesn strcharinfo(0);
mesq l("Give me back what you've stole, thief!");
next;
mesn;
mesq l("I stole nothing from you. Do you have any proof?");
next;
menu
l("I have a print screen!"), L_Print,
l("No..."), L_NoProof;
close;
L_Away:
mesn;
mesq l("Hey... Go bother someone else.");
close;
L_Print:
mes "";
mesn;
mesq l("Let me analyze that.");
mes col("Hasan takes your print screen and analyzes it.",9);
next;
mesn;
mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a");
next;
mesn;
mesq l("If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up.");
close;
OnTouch:
if (Zeny > 15) goto L_Steal;
end;
L_Steal:
npctalk3("*whistle*");
if (getq(TulimsharQuest_Hasan) == 0) goto L_DoSteal;
if (getq(TulimsharQuest_Hasan) <= 4 && rand(0,100) < 20) goto L_DoSteal;
end;
L_DoSteal:
Zeny=Zeny-rand(3,12);
if (getq(TulimsharQuest_Hasan) == 0)
setq TulimsharQuest_Hasan, 1;
dispbottom l("##BYou were stolen##b by an evil NPC.");
end;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}
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