summaryrefslogtreecommitdiff
path: root/npc/003-1/eugene.txt
blob: cdc1db4ad1b499dd7d433e754da2a674603241cb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
// TMW2 scripts.
// Authors:
//    Reid
//    Travolta
//    Saulc
// Description:
//    Fishman NPC
// Quest variable:
//    TulimsharQuests_Fishman
// Quest stages:
//    0 - not started
//    1 - Eugene asked for items
//    2 - completed

003-1,80,127,0	script	Eugene	NPC_EUGENE,{

    narrator S_LAST_NEXT,
        l("You see a raijin boy, sitting on the edge of the dock."),
        l("He's holding a fishing rod, while gazing out at the sea.");

    .@q = getq(TulimsharQuests_Fishman);
    if (.@q == 1) goto L_CheckItems;
    if (.@q == 2) goto L_QuestDone;

    speech S_LAST_BLANK_LINE,
        l("Ahoi."),
        l("Hey, check out my brand new fishing rod. I bought it just today."),
        l("I was so excited, I wanted to try it as soon as possible."),
        l("So in a hurry, I forgot to take enough bait for fishing."),
        lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));

    switch (select(l("I'll be back in no time."),
                   l("Sorry, I'm doing other things at the moment.")))
    {
        case 1:
            setq TulimsharQuests_Fishman, 1;
            speech S_FIRST_BLANK_LINE,
                l("Thank you. I'll wait here.");
            next;
            mesc l("Protip: @@ are dropped by @@. That monster helps each other, so don't attack when they are in packs.", getitemlink(.BaitID), getmonsterlink(LittleBlub));
            close;
        case 2:
            speech S_FIRST_BLANK_LINE,
                l("But I'm almost out of @@...", getitemlink(.BaitID));
            close;
    }

L_CheckItems:
    if (countitem(.BaitID) < .BaitCount)
    {
        speech
            l("Sorry, but you don't have what I need."),
            l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
        close;
    }

    speech
        l("That's exactly what I needed!"),
        l("To thank you, accept my old fishing rod."),
        l("It's not as good as my new one, but still very useful."),
        l("Just look at that water! There's a whole bunch of fish down there."),
        l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
        lg("You might even get lucky, and get a @@.",
           "You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
        l("Have a good time fishing!");

    delitem .BaitID, .BaitCount;
    getitem FishingRod, 1;
    getitem FishingGuideVolI, 1;
    getexp 62, 5;
    setq TulimsharQuests_Fishman, 2, 99, gettimeparam(GETTIME_DAYOFMONTH);
    close;

L_QuestDone:
    // Time check/fix
    .@q3=getq3(TulimsharQuests_Fishman);
    if (.@q3 < gettimeparam(GETTIME_DAYOFMONTH))
        setq TulimsharQuests_Fishman, 2, 0, gettimeparam(GETTIME_DAYOFMONTH);

    .@maxcarps=1+(BaseLevel/8);
    .@q2=getq2(TulimsharQuests_Fishman);
    // Idea for future: Eugene telling fishman jokes.
    speech
        l("Ahoy, @@!", strcharinfo(0)),
        l("Are the fish biting today?");

    select
        l("Yes, everything is going great, thank you!"),
        l("Actually, I have bad luck. Could you sell me a box full of fresh fish?");

    switch (@menu) {
        case 1:
            if (.@q2 < .@maxcarps)
                goto L_Sidequest;
            speech S_FIRST_BLANK_LINE,
                l("Glad to hear. I swear, the fish I picked before you arrive was THAT big!");
            close;
        case 2:
            speech S_FIRST_BLANK_LINE,
                l("Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!");
            npcshopattach(.name$);
            openshop;
            closedialog;
    }
    close;

L_Sidequest:
    mesn;
    mesq l("Maybe I'm using a too low quality bait, I can't fish %s.", getitemlink(GrassCarp));
    next;
    mesn;
    mesq l("I offer you %d GP for one. What do you say?", .SuperPrice);
    if (!countitem(GrassCarp))
        close;
    if (askyesno() == ASK_NO)
        close;
    delitem GrassCarp, 1;
    Zeny+=.SuperPrice;
    setq2 TulimsharQuests_Fishman, .@q2+1;
    .@q2=getq2(TulimsharQuests_Fishman);

    // Maybe you can repeat, if so, do this immediately
    if (.@q2 < .@maxcarps)
        goto L_Sidequest;

    // Maxed for the day, give you a hint
    mesn;
    mesq l("Thanks. Maybe I should stop using Maggot Slime as a bait.");
    close;

OnInit:
    .BaitID = SmallTentacles;
    .BaitCount = 10;
    // 600% profit (normal is 500%, but fishing is harder)
    .SuperPrice = getiteminfo(GrassCarp, ITEMINFO_SELLPRICE)*6;

    tradertype(NST_MARKET);
    sellitem SmallFishingNet, -1, 1;
    sellitem FishBox, -1, 5;
    sellitem CommonCarp, -1, 3;

    .sex = G_MALE;
    .distance = 6;
    end;

OnClock0611:
OnClock1200:
OnClock1801:
OnClock0003:
    restoreshopitem SmallFishingNet, 1;
    restoreshopitem FishBox, 5;
    restoreshopitem CommonCarp, 3;
    end;

// Pay your taxes!
OnBuyItem:
    debugmes("Purchase confirmed");
    PurchaseTaxes();
    end;

OnSellItem:
    debugmes("Sale confirmed");
    SaleTaxes();
    end;
}