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// TMW-2 Script
// Author:
// Jesusalva
// Description:
// These statues are of great honor to whoever have their name written in them!
003-0-1,63,30,0 script Fortune Statue NPC_STATUE_BANKER,{
if (.rate_limit >= gettimetick(2))
end;
.rate_limit=gettimetick(2);
HallOfFortune();
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
.rate_limit=0;
end;
}
003-0-1,53,30,0 script Strength Statue NPC_STATUE_GUARD,{
if (.rate_limit >= gettimetick(2))
end;
.rate_limit=gettimetick(2);
HallOfLevel();
next;
HallOfJob();
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
.rate_limit=0;
end;
}
003-0-1,56,26,0 script Hero Statue NPC_STATUE_ANDREI,{
mes l("This statue was built for memory of Andrei Sakar, the greatest hero this world has even seen.");
mes l("For defending Hurnscald alone and saving all its inhabitants.");
mes l("For fighting against the Monster King once and getting out alive to tell the story.");
mes l("For all his great deeds, and thousands of lives he saved, this statue is in his honor.");
if ($MOST_HEROIC$ == "")
goto L_Fame;
next;
mes l("Also in honor of @@, who did a great act of bravery recently. May they keep protecting our world!", $MOST_HEROIC$);
// TODO: Must find a better place for this
next;
mes l("And in honor of all brave LoF players, to be known to all, the fluffly hunters.");
mes "BunnyBear (239) - 2017-11-07 10:04:29";
mes "Scorpius (190) - 2017-01-09 21:33:00";
mes "Billr (177) - 2016-05-21 23:53:22";
mes "Naburudanga (153) - 2017-07-28 22:14:07";
mes "Axzell (150) - 2017-01-09 22:23:00";
L_Fame:
next;
mesq l("All hail the ones who proven their worth before the whole Alliance!");
HallOfFame();
HallOfGuild();
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
end;
}
003-0-1,60,26,0 script Worker Statue NPC_STATUE_CONTRIBUTOR,{
HallOfSponsor();
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
end;
}
003-0-1,67,26,0 script #Statue2018 NPC_STATUE_2018,{
HallOf2018();
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
end;
}
003-0-1,68,25,0 script #Statue2019 NPC_STATUE_2019,{
HallOf2019();
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
end;
}
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