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// TMW2 script
// Originals from TMW-BR
// Imported by Jesusalva
002-5,28,27,0 script #NardShip NPC_HIDDEN,117,29,{
//if (PC_DEST$ != "" && @timer_navio_running == 0) goto L_Timer;
end;
OnEvent:
if (@timer_navio_running == 0) end;
if (PC_DEST$ == "Candor") goto L_Candor;
else if (PC_DEST$ == "Tulim") goto L_Tulim;
else goto L_Error;
end;
L_Candor:
PC_DEST$ = "";
LOCATION$ = "Candor";
@timer_navio_running = 0;
warp "005-1", 49, 117;
message strcharinfo(0), l("@@ disembarks at Candor Island.", strcharinfo(0));
end;
L_Tulim:
PC_DEST$ = "";
EnterTown("Tulim");
@timer_navio_running = 0;
warp "003-1", 81, 68;
message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0));
end;
L_Error:
PC_DEST$ = "";
@timer_navio_running = 0;
warp "000-1", 22, 22;
Exception("PLAYER INVALID PC_DEST ON #NardShip: " + PC_DEST$, RB_DEFAULT | RB_ISFATAL);
end;
OnTouch:
if (PC_DEST$ != "" && @timer_navio_running == 0) {
addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
@timer_navio_running = 1;
}
end;
}
// Do not add .distance here.
002-5,40,26,0 script Elmo#002-5 NPC_ELMO,{
npctalk3 l("It won't be long before we reach our destination...");
// If player logged out during travel, this Elmo can reset player travel time.
if (PC_DEST$ != "" && @timer_navio_running == 0) goto L_Timer;
end;
L_Timer:
addtimer nard_time(PC_DEST$), "#NardShip::OnEvent";
@timer_navio_running = 1;
end;
}
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