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// TMW2 Script.
// Authors:
// Jesusalva
// Description:
// Elmo's second dialog. He is Nard's deputy and second-in-command.
// Elmo was created in Evol by Qwerty Dragon and Reid
002-4,27,27,0 script Elmo NPC_ELMO,{
showavatar NPC_ELMO; // this is handled by avatars.xml
if (getq(CandorQuest_Sailors) == 2) goto L_Party;
if (LOCATION$ == "Candor") goto L_Candor;
sailortalk;
end; // double-sure
L_Candor:
mesn;
if (getq(General_Narrator) < 1) mes l("\"Hey, have you already got the money necessary for the travel?");
if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.\"");
if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them.");
next;
mes "";
// Valon Quest
.@q=getq(CandorQuest_Trainer);
if (.@q < 1) {
mes col("##BFirst and foremost, you should talk to Trainer, inside the big house.##b", 1);
mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!");
next;
mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship.");
mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it.");
close;
} else if (.@q < 12) {
mes l("- Inside the big house is someone who can train you. All experience is handy!");
}
// Barrel Quest
.@q=getq(CandorQuest_Barrel);
if (.@q < 4)
mes l("- I think you can help the storehouse for some quick cash.");
// Kids Quest
.@q=getq(CandorQuest_HAS);
if (.@q < 4)
mes l("- You can always play with kids. Not very profitable, though.");
// Sailors Quest
.@q=getq(CandorQuest_Sailors);
if (.@q < 3)
mes l("- Some of our crew are missing. They're probably wasting their time at beach.");
// Vincent Quest
.@q=getq(CandorQuest_Vincent);
if (.@q < 2)
mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?");
// Tolchi Quest
.@q=getq(CandorQuest_Tolchi);
if (.@q < 2)
mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end.");
// Maya Quest
.@q=getq(CandorQuest_Maya);
if (.@q < 4)
mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well.");
// Ship Quests
.@q1=getq(ShipQuests_Dan);
.@q2=getq(ShipQuests_ChefGado);
.@q3=getq(ShipQuests_Peter);
if (.@q1 < 3 || .@q2 < 2 || .@q3 != 5)
mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!");
// Report in an abstract way to the player how good they are at getting travel
// discounts, and how much work is left to do. Some points are easy/required to get (eg. Dan, Peter, HAS, etc.)
close2;
.@n=nard_reputation();
if (.@n >= 11)
npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!");
else if (.@n >= 9)
npctalk3 l("Nard is impressed, you're a hard worker.");
else if (.@n >= 7)
npctalk3 l("Nard noticed your hard work.");
else if (.@n >= 5)
npctalk3 l("Nard likes people who work hard. Work harder!");
else if (.@n >= 3)
npctalk3 l("You really should do some tasks to impress our captain.");
else
npctalk3 l("Nard doesn't like people who gets money without working for it.");
end;
L_Party:
mesn;
mesq l("What? A party?");
next;
setq CandorQuest_Sailors, 3;
getexp 25, 0;
Zeny = (Zeny + 1000);
mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP
close;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}
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