blob: 18350dd09785194a0d6b2a20ee57deca00927972 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
// TMW2 Script.
// Authors:
// Jesusalva
// Description:
// Elmo's second dialog. He is Nard's deputy and second-in-command.
// Elmo was created in Evol by Qwerty Dragon and Reid
002-4,27,27,0 script Elmo NPC_ELMO,{
if (LOCATION$ == "") sailortalk;
if (getq(CandorQuest_Sailors) == 2) goto L_Party;
if (getq(General_Narrator) == 1) sailortalk;
mesn;
mes l("\"Hey, have you already got the money necessary for the travel?");
mes l("If you haven't, maybe there are a few things you can do besides selling items.\"");
next;
mes "";
// Barrel Quest
.@q=getq(CandorQuest_Barrel);
if (.@q < 4)
mes l("- I think you can help the storehouse for some quick cash.");
// Kids Quest
.@q=getq(CandorQuest_HAS);
if (.@q < 3)
mes l("- You can always play with kids. Not very profitable, though.");
// Sailors Quest
.@q=getq(CandorQuest_Sailors);
if (.@q < 3)
mes l("- Some of our crew are missing. They're probably wasting their time at beach.");
// Vincent Quest
.@q=getq(CandorQuests_Vincent);
if (.@q < 2)
mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?");
close2;
goodbye;
end; // Just for good measure
L_Party:
mesn;
mesq l("What? A party?");
next;
setq CandorQuest_Sailors, 3;
getexp 10, 0;
mesq l("Alright, I'll show up later. Thanks for calling me.");
close;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}
|