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// TMW2 Scripts.
// Evol scripts.
// Author:
// Reid
// Jesusalva
// Description:
// Doors NPCs.
// The third value of the .@nard variable has been removed for the beta2, it'll then be re-added for the Aurora release.
// Variable:
// 0 ShipQUests_Nard
// 1 ShipQuests_Julia
// Values:
// Nard:
// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the Gugli quest.
// 03 ChefGado Quest accepted.
// 04 ChefGado Quest completed and "Introduction" chapter finalized.
// 05 Reward taken from the box.
// 10 Has not talked to Julia
// 11 Need to see Julia
// 12 Has been registered by Julia
002-3,19,28,0 script AreaNPC#doors4 NPC_HIDDEN,0,0,{
OnTouch:
.@nard = getq(ShipQuests_Nard);
if (LOCATION$ == "Candor")
{
warp "005-1", 42, 107;
close;
}
if (LOCATION$ == "Tulim")
{
warp "003-1", 81, 68;
close;
}
// None of these checks will ever return positive
if (.@nard == 4) goto L_GotoNard;
if (.@nard == 5) goto L_End;
if (.@nard > 0 && countitem(718) > 0) goto L_Key;
setcamnpc "Julia";
mesn "Julia";
mesq l("The captain has locked the door, you should go see him.");
next;
mesn "Narrator";
mes col(l("Captain Nard is in the room to your right."), 9);
next;
restorecam;
close;
L_Key:
warp "005-1", 42, 107;
close;
L_GotoNard:
setcamnpc "Julia";
mesn "Julia";
mesq l("The captain is waiting for you! Hurry up.");
next;
restorecam;
close;
L_End:
mesn "Narrator";
mesq col(l("This door is locked."), 9);
setcamnpc "Julia";
next;
mesn "Julia";
mesq l("We're soon leaving that island, please return to your cabine.");
next;
restorecam;
close;
}
002-3,33,28,0 script AreaNPC#doors5 NPC_HIDDEN,0,0,{
OnTouch:
.@julia = getq(ShipQuests_Julia);
if (.@julia >= 2) goto L_Warp;
close;
L_Warp:
warp "002-4", 20, 27;
close;
}
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