1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
// Evol scripts.
// Author:
// Reid
// Description:
// Drunk easteregg telling about the player's past.
002-3,31,23,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{
if (rand(5) == 2) goto L_Hic;
.@q = getq(ShipQuests_Bottle);
if (.@q) == 1 close;
mesn;
mesq l("You? Here?");
mesq l("How is *hic* it possible?");
next;
mesn "Narrator";
mes col(l("The sailor chugs his beer."), 9);
next;
select
lg("Excuse me? Do you know who I am?");
mes "";
mesn;
mesq l("Don't do theee... *hic* with me eh!");
next;
menu
l("Are you ok?"), L_Quit,
("Take the bottle?"), L_Give,
l("Alright... Bye."), -;
mes "";
mesn;
mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
next;
mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...");
next;
mesq l("But you won't *hic* me this time...");
next;
menu
l("What are you talking about? What guild?"), L_Quit,
l("You are full of wine, my friend..."), -,
l("You should go and get some sleep."), L_Quit;
mes "";
mesn;
mesq l("If I saw *hic* who you were... *hic* Would not have helped you! ");
next;
menu
l("But who am I?"), -,
l("What am I supposed to say?"), L_Quit,
l("You should go and get some sleep."), L_Secret;
mes "";
mesn;
mesq l("The giant boogeyman!");
close;
L_Secret:
mes "";
mesn;
mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public.");
next;
mesq l("Nobody can know! *burp*");
next;
close;
L_Hic:
npctalk3 l("*Hic*");
close;
L_Quit:
mes "";
mesn;
mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*");
next;
mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!");
mesq l("*burp*");
next;
mesn "Narrator";
mes col(l("The sailor turns his back to you."), 9);
close;
L_Give:
mes "";
inventoryplace 833, 1;
setq ShipQuests_Bottle, 1;
getitem 833, 1;
close;
OnInit:
.sex = G_MALE;
.distance = 3;
end;
}
|