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// TMW2 scripts.
// Authors:
// 4144
// Qwerty Dragon
// Vasily_Makarov
// Jesusalva
// Description:
// Allows to change language and talks about what happened to him.
// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks.
// Variables:
// 0 ShipQuests_Julia
// Values:
// Julia:
// 0 Default, haven't started the game yet.
// 1 Need to see Julia.
// 2 Has been registered by Julia.
// 3 Has talked with Nard
002-1,67,26,0 script Juliet NPC_JULIA,2,10,{
function sellFood {
closeclientdialog;
openshop;
close;
return;
}
function basicSkill {
mes "";
mesn;
mesq l("Let me check into it...");
next;
adddefaultskills;
mesq l("Here you go, everything is fixed.");
emotion E_HAPPY;
next;
return;
}
function chooseLang {
mes "";
mesn;
mesq l("Of course! But beware that %s are always in demand!", "[@@https://www.transifex.com/arctic-games/moubootaur-legends/|"+l("Translators")+"@@]");
next;
mesq l("Tell me which language you speak and I will change the note on the ship passenger list.");
next;
asklanguage(LANG_IN_SHIP);
mes "";
mesn;
mesq l("Ok, done.");
next;
return;
}
function whereAmI {
mes "";
mesn;
mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar.");
next;
mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
next;
return;
}
function whatHappened {
mes "";
mesn;
mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, in a sand bank.");
next;
mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
next;
return;
}
function readRules {
mes "";
mesn;
mesq l("Of course, they are on the left wall, go have a look at them.");
next;
return;
}
function mainMenu {
do
{
.@q4 = getq(General_Narrator);
select
l("I am hungry. Can I buy some food here?"),
rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
lg("I made a mistake, I would like to change my language."),
rif(!.@q4, l("Could you explain to me where I am?")),
rif(!.@q4, l("What happened to me?")),
l("Can I read these rules again?"),
l("Nothing, sorry.");
switch (@menu) {
case 1: sellFood; break;
case 2: basicSkill; break;
case 3: chooseLang .@s$; break;
case 4: whereAmI; break;
case 5: whatHappened; break;
case 6: readRules; break;
case 7: closedialog; end;
}
} while (1);
}
mesn;
mesq lg("Hello dear!");
next;
if (getq(ShipQuests_Julia) < 3)
mesq l("Have you already talked to our captain? He should be downstairs waiting for you!");
mesq l("What do you want today?");
next;
mainMenu;
OnTouch:
.@q = getq(ShipQuests_Julia);
if (.@q > 1) end;
checkclientversion;
mesn;
mesq l("Hi, nice to see you!");
next;
mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay.");
next;
if (getq(ShipQuests_Julia) < 2) {
mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world.");
next;
GameRules 8 | 4;
mesn;
mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!");
next;
mesn;
mesq l("If you want to read this page again, there is a copy up on the wall.");
next;
mesn;
mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat.");
// No inventoryplace here.
getitem BookOfLaws, 1;
setq ShipQuests_Julia, 2;
next;
mesq l("I think I'm done with that now. You should now look for captain Nard downstairs. He'll be waiting for you.");
mesq l("Do you have any questions?");
next;
mesc b(l(".:: Main Quest 1-2 ::.")), 3;
msObjective(false, l("Talk to @@", l("Captain Nard")));
next;
}
mainMenu;
end;
OnInit:
.sex = G_FEMALE;
.distance = 10;
sellitem Cheese;
sellitem Aquada;
sellitem Piberries;
sellitem Bread;
end;
}
|