1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
// TMW-2 Script
// Authors:
// Qwerty Dragon and Reid (originals)
// Jesusalva
// Description:
// Dan is a sailor from Nard ship (TODO another Redy? Seriously?) who is afraid
// of Pious.
// Variables:
// ShipQuests_Dan
// Translation:
// FR Translated
002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{
.@q=getq(ShipQuests_Dan);
if (.@q == 1) goto L_Report;
if (.@q == 2) goto L_Reward;
if (.@q >= 3) goto L_Finished;
mesn;
mesq l("You see these pious around us?");
next;
mesq l("They're scary, don't you think so?");
next;
menu
rif(getq(ShipQuests_Julia) < 3, l("Do you know where I can find Nard?")), L_Nard,
l("Yeah, they are."), -,
l("I am not afraid of Pious."), L_Quest;
mes "";
mesn;
mesq l("I knew someone would agree with me!");
close;
L_Quest:
if (BaseLevel < 2) {
mesn;
mesq l("Well, you clearly never fought before, so remember to add stats.");
mesc l("That can be done pressing F2 and opening char screen.");
next;
}
mes "";
mesn;
mesq l("Then could you perhaps kill 12 @@ for me?!", getmonsterlink(Piou));
next;
menu
l("They're too strong for me!"), -,
l("Yes, of course. Without a sweat."), L_Continue;
mes "";
mesn;
mesq l("Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed.");
close;
L_Continue:
mes "";
mesn;
mesq l("I am counting on you!");
setq ShipQuests_Dan, 1, 0;
close;
L_Report:
mesn;
mesq l("You've killed @@/12 @@. Get rid of them!", getq2(ShipQuests_Dan),getmonsterlink(Piou));
close;
L_Reward:
mesn;
mesq l("Woohoo, thank you! Maybe now they'll leave me alone!");
next;
mesn;
mesq l("Here, take this pair of boots as a reward!");
inventoryplace CreasedBoots, 1;
getitem CreasedBoots, 1;
getexp 25, 5;
setq ShipQuests_Dan, 3, 0;
next;
mesn;
mesq l("Peter was also looking for strong people to help him to kill other monsters.");
if (BaseLevel < 8) {
next;
mesn;
mesq l("You still have a low level but I'm sure he will ask for your help once you grow up a little more.");
}
close;
L_Finished:
mesn;
mesq l("It is no use... We are too close to a island, they will keep invading the ship...");
next;
mesn;
mes l("(shivering) \"Ah, how I am afraid of pious!\"");
close;
L_Nard:
mesn;
mesq l("Oh? Just go east of here. Keep going ##Bright##b, go down the stairs, and you'll be at his office already.");
next;
mesn;
mesq l("And to leave this cramped ship, just go past his office! But beware...");
next;
mesn;
mesq l("There are Pious on the island as well! %%i");
close;
OnInit:
.sex = G_MALE;
.distance = 5;
end;
}
// TODO this code below is bad and should be entirely rewritten
002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{
function DanCheck {
if (playerattached()) {
// Quest not in progress - nothing to do
if (getq(ShipQuests_Dan) != 1)
return;
// If you complete, finish it. Otherwise, sum it up.
.@t=getq2(ShipQuests_Dan);
if (.@t+1 >= 12)
setq ShipQuests_Dan, 2, 0;
else
setq2 ShipQuests_Dan, .@t+1;
// Report progress
dispbottom l("@@/@@", .@t+1, 12);
}
return;
}
OnFakeKill:
DanCheck();
end;
OnRespawnPiou1:
DanCheck();
sleep 39000;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1");
end;
OnRespawnPiou2:
DanCheck();
sleep 41000;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2");
end;
OnRespawnPiou3:
DanCheck();
sleep 39500;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3");
end;
OnRespawnPiou4:
DanCheck();
sleep 41500;
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4");
end;
OnRespawnPiou5:
DanCheck();
sleep 40000;
areamonster(instance_mapname("002-3"), 31, 26, 40, 31, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou5");
end;
OnInstanceInit:
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1");
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2");
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3");
areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4");
areamonster(instance_mapname("002-3"), 31, 26, 40, 31, "Piou", Piou, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou5");
end;
}
|