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// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Lilica is TMW-BR Scary Scary Easter Bunny and will help your trading stuff.
001-4,139,151,0 script Lilica#easter NPC_EASTER,{
mesn;
mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ for neat rewards!", getitemlink(SilverEasteregg));
next;
mesn;
mesq l("Golden Eggs are used for the grand collectioner prize. Ah, I love Easter! I loooooooove it!");
menu
l("Scary..........."), -,
l("Trade Silver Eggs"), L_Silver,
l("View LeaderBoard"), L_Leader;
close;
L_Silver:
openshop "#eastershop1";
closedialog;
close;
L_Leader:
.@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", .@name$, .@value);
mes("1."+.@name$[0]+" ("+.@value[0]+")");
mes("2."+.@name$[1]+" ("+.@value[1]+")");
mes("3."+.@name$[2]+" ("+.@value[2]+")");
mes("4."+.@name$[3]+" ("+.@value[3]+")");
mes("5."+.@name$[4]+" ("+.@value[4]+")");
mes("6."+.@name$[5]+" ("+.@value[5]+")");
mes("7."+.@name$[6]+" ("+.@value[6]+")");
mes("8."+.@name$[7]+" ("+.@value[7]+")");
mes("9."+.@name$[8]+" ("+.@value[8]+")");
mes("10."+.@name$[9]+" ("+.@value[9]+")");
close;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
// Silver Easter Egg exchange.
001-4,139,151,0 trader #eastershop1 NPC_HIDDEN,{
end;
OnInit:
tradertype(NST_CUSTOM);
// Rare Items
sellitem BunnyEars,3000;
sellitem GoldenEasteregg,50;
sellitem StrangeCoin,20;
sellitem EasterEgg,5;
end;
OnCountFunds:
setcurrency(countitem(SilverEasteregg));
end;
OnPayFunds:
if( countitem(SilverEasteregg) < @price )
end;
delitem SilverEasteregg,@price;
purchaseok();
end;
}
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