1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
// Evol scripts.
// Authors:
// Reid
// Travolta
// Description:
// Barber of Aemil
function script EdouardCheckChair {
getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
if ((.@map$ != getarg(0)) || (.@x != getarg(1)) || (.@y != getarg(2)))
{
doevent "Edouard#001-2-41::OnWrongPlace";
}
else if (!issit())
{
doevent "Edouard#001-2-41::OnNotSit";
}
else
{
doevent "Edouard#001-2-41::OnChair";
}
close;
}
001-2-41,29,24,0 script Chair#Chair1-001-2-41 NPC_NO_SPRITE,{
EdouardCheckChair .map$, .x, .y;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
001-2-41,31,24,0 script Chair#Chair2-001-2-41 NPC_NO_SPRITE,{
EdouardCheckChair .map$, .x, .y;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
001-2-41,35,27,0 script Chair#Chair3-001-2-41 NPC_NO_SPRITE,{
EdouardCheckChair .map$, .x, .y;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
001-2-41,35,29,0 script Chair#Chair4-001-2-41 NPC_NO_SPRITE,{
EdouardCheckChair .map$, .x, .y;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
001-2-41,35,35,0 script Chair#Chair5-001-2-41 NPC_NO_SPRITE,{
EdouardCheckChair .map$, .x, .y;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
001-2-41,35,37,0 script Chair#Chair6-001-2-41 NPC_NO_SPRITE,{
EdouardCheckChair .map$, .x, .y;
OnInit:
.sex = G_OTHER;
.distance = 1;
end;
}
001-2-41,30,29,0 script Edouard#001-2-41 NPC_EDOUARD,{
function tellStory {
if (Edouard_StoryTold != 0)
{
mes "";
mesn;
}
speech S_LAST_NEXT | S_NO_NPC_NAME,
l("I am new in this town, just like you."),
l("I came here, looking for a better life."),
l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"),
l("Anyway."),
l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste.");
Edouard_StoryTold = 1;
return;
}
OnWrongPlace:
npctalkonce("Sit on the chair, I will come in a second!");
close;
OnNotSit:
npctalkonce("Please sit.");
close;
OnChair:
speech S_LAST_NEXT,
lg("Hello, young lady.", "Hello, young man.");
if (Edouard_StoryTold == 0)
{
tellStory;
}
speech S_LAST_NEXT | S_NO_NPC_NAME,
l("What would you like me to do?");
do
{
select
l("What is my current hairstyle and hair color?"),
l("I'd like to get a different style."),
l("Can you do something with my color?"),
l("What's your story again?"),
l("I'm fine for now, thank you.");
switch (@menu)
{
case 1:
BarberSayStyle 3;
break;
case 2:
BarberChangeStyle;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Enjoy your new style.");
l("Anything else?");
break;
case 3:
BarberChangeColor;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("I hope you like this color.");
l("Anything else?");
break;
case 4:
tellStory;
break;
case 5:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Feel free to come visit me another time.");
goodbye;
}
} while (1);
OnInit:
.sex = G_MALE;
.distance = 2;
end;
}
|