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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 001-2-19: Merchant Hall warps
001-2-19,41,31,0 warp #001-2-19_41_31 0,0,001-1,104,33
001-2-19,41,24,0 script #001-2-19_41_24_h NPC_HIDDEN,0,0,{
OnTouch:
warp "001-2-25", 29, 30;
close;
OnUnTouch:
doevent "#001-2-19_41_24::OnUnTouch";
}
001-2-19,41,24,0 script #001-2-19_41_24 NPC_ARTIS_DOOR_WOOD,2,3,{
close;
OnTouch:
doorTouch;
OnUnTouch:
doorUnTouch;
OnTimer340:
doorTimer;
OnInit:
doorInit;
}
001-2-19,33,38,0 warp #001-2-19_33_38 0,0,001-1,101,37
001-2-19,41,57,0 warp #001-2-19_41_55 0,0,001-2-20,29,27
001-2-19,41,47,0 script #001-2-19_41_47_h NPC_HIDDEN,0,0,{
OnTouch:
warp "001-1", 104, 42;
close;
OnUnTouch:
doevent "#001-2-19_41_47::OnUnTouch";
}
001-2-19,41,47,0 script #001-2-19_41_47 NPC_ARTIS_DOOR_WOOD,2,3,{
close;
OnTouch:
doorTouch;
OnUnTouch:
doorUnTouch;
OnTimer340:
doorTimer;
OnInit:
doorInit;
}
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