1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Valentine Event Master
001-11,40,25,0 script Demure#Valentine NPC_FEMALE,{
goto L_Main;
// Functions
function ScoreValentine {
mes "##B"+l("Top 10 - Valentine Day")+"##b";
mesc l("Leaderboard is refresh daily at 11:59 and 23:59!");
mes("1." +$@valentine_name$[0]+" ("+$@valentine_value[0]+")");
mes("2." +$@valentine_name$[1]+" ("+$@valentine_value[1]+")");
mes("3." +$@valentine_name$[2]+" ("+$@valentine_value[2]+")");
mes("4." +$@valentine_name$[3]+" ("+$@valentine_value[3]+")");
mes("5." +$@valentine_name$[4]+" ("+$@valentine_value[4]+")");
mes("6." +$@valentine_name$[5]+" ("+$@valentine_value[5]+")");
mes("7." +$@valentine_name$[6]+" ("+$@valentine_value[6]+")");
mes("8." +$@valentine_name$[7]+" ("+$@valentine_value[7]+")");
mes("9." +$@valentine_name$[8]+" ("+$@valentine_value[8]+")");
mes("10."+$@valentine_name$[9]+" ("+$@valentine_value[9]+")");
next;
}
// $@VALENTINE_GIFTSTACKS
// (account id, gifts to receive)
// $@VALENTINE_LOVELETTER
// (account id, list of names)
function SendGift {
mesn;
mesq l("How many chocolate do you want to send? You can trade: @@", @maximus);
input @Val_Ammo;
mes "";
if (@Val_Ammo > @maximus || @Val_Ammo < 1) {
mesc l("You don't have that many!");
return;
}
do {
mesn;
mesq l("To whom you want to send @@ boxes? Cannot be yourself!", @Val_Ammo);
mesc l("Leave blank to abort.");
if (!#VALENTINE_SENT)
mesc l("(If you don't have anyone special to send these, send to @@. Perhaps they'll calm down with those T.T)", b("Monster King")), 3;
input .@ref$;
//debugmes "Sending chocolate to: "+.@ref$;
mes "";
if (.@ref$ != "") {
.@ref=gf_accid(strip(.@ref$));
if (.@ref > 0) {
if (.@ref == getcharid(3)) {
mesn;
mesq l("I said it cannot be yourself... </3");
next;
} else {
// Now we do the magic, first of, delete the chocolate and the text input
delitem BoxOfChocolates, @Val_Ammo;
.@ref$="";
// Send the Chocolate
.@m = htget($@VALENTINE_GIFTSTACKS, str(.@ref));
if (!.@m)
htput $@VALENTINE_GIFTSTACKS, str(.@ref), @Val_Ammo;
else
htput $@VALENTINE_GIFTSTACKS, str(.@ref), .@m+@Val_Ammo;
// Get 1 Point per sent box
#VALENTINE_POINTS+=@Val_Ammo;
#VALENTINE_SENT+=@Val_Ammo;
// Handle Love Letter
if (countitem(LoveLetter)) {
mesn;
mesq l("Should I attach a love letter?");
next;
if (askyesno() == ASK_YES) {
delitem LoveLetter, 1;
// Register your name on love letter
.@s$ = htget($@VALENTINE_LOVELETTER, .@ref, "");
if (.@s$ == "")
htput $@VALENTINE_LOVELETTER, str(.@ref), strip(strcharinfo(0));
else
htput $@VALENTINE_LOVELETTER, str(.@ref), .@s$+", "+strip(strcharinfo(0));
// Get the bonus
// Old rule: 1 point for 2 boxes, capped at 25 and minimum 1 extra point
// Sending over 50 boxes at once won't give bonus, give another Love Letter.
//#VALENTINE_POINTS+=min(25, max(1, @Val_Ammo/2));
// New rule: Double points up to 10 points
#VALENTINE_POINTS+=min(10, @Val_Ammo);
} // Love Letter OK
mesc l("Ok, done!");
} // Not yourself
} // Valid Person
} else {
mesn;
mesq l("Oops, there is nobody known as @@ on this game.", .@ref$);
mesq l("Could you try again? There could be a typo!");
next;
} // Invalid Input
} // Non void input
} while (.@ref$ != "");
return;
}
function GetGift {
.@m = htget($@VALENTINE_GIFTSTACKS, str(getcharid(3)));
if (.@m > 0) {
mesq l("Hey, look, you have @@ boxes to collect!", .@m);
.@n$ = htget($@VALENTINE_LOVELETTER, str(getcharid(3)), l("Secret Admirer"));
mesq l("They were given with @@ by @@.", any(l("love"), l("passion"), l("affection")), .@n$);
inventoryplace BoxOfChocolates, .@m;
getitem BoxOfChocolates, .@m;
#VALENTINE_RECEIVED+=.@m;
htput $@VALENTINE_GIFTSTACKS, str(getcharid(3)), 0;
htput $@VALENTINE_LOVELETTER, str(getcharid(3)), "";
} else {
mesq l("Sorry, you don't have any chocolate to pick up.");
}
return;
}
// Script begin
L_Main:
// Safety Check
if ($EVENT$ != "Valentine") {
warp "Save", 0, 0; end;
}
// Demure Main
mesn;
mesq l("That annoying guy on the side of the tree is annoying. I want to ban him.");
next;
mesn;
mesq l("Anyway, it is Valentine Day, a good day to trade @@ with your admired one!", getitemlink(BoxOfChocolates));
next;
do {
mesc l("You currently have @@ points, @@ boxes of chocolate and @@ love letters.", #VALENTINE_POINTS, countitem(BoxOfChocolates), countitem(LoveLetter));
@maximus=countitem(BoxOfChocolates);
if (#VALENTINE_RECEIVED-#VALENTINE_OPENED > 0) {
mesc l("@@ boxes of chocolate were given to you as a gift.", #VALENTINE_RECEIVED-#VALENTINE_OPENED), 1;
// Demure can just send Soren's Chocolate to somebody else.
// Everyone else cannot send their gift chocolates. Please don't lose the boxes.
if (!is_gm())
@maximus-=#VALENTINE_RECEIVED-#VALENTINE_OPENED;
}
mes "";
select
l("Information"),
l("Scoreboards"),
rif(@maximus >= 0, l("Send Chocolate")),
l("Receive Chocolate"),
l("Okay, bye");
mes "";
switch (@menu) {
case 1:
mesn;
mes lg("Valentine Day event consist in gathering @@ and sending them to your loved one.","Valentine Day event consist in gathering @@ and sending them to your loved one.", getitemlink(BoxOfChocolates));
next;
mesn;
mes l("Don't worry if they don't correspond to you. Each box sent will grant you 1 event point.");
mes l("The prizes are only for the top 10, but Loratay on Land Of Fire Village can make a dress for you.");
next;
mes l("You can optionally send a @@ along the chocolate box, so the person knows it was you who sent the chocolate.", getitemlink(LoveLetter));
mes l("Sending the letter will give you double event points, capped to 10 extra points.");
next;
mes l("When receiving the chocolate, you must eat it before event ends to get a point for that!");
mes l("These boxes cannot be sold, but they'll be deleted a while after the event ends.");
mes l("You also cannot send any boxes before eating any you've received, but Demure is an exception for this rule.");
next;
mes l("As with all TMW2 Major Events, the top 1 receive a special pet, and the other ranked ones get diverse rewards.");
mes l("There might be reward for anyone who doesn't gets a rank, but I never count on that. So, let's start?");
mesc l("Note: You must have a char on the first slot to leaderboard work. Points are shared accross all chars on your account."), 1;
next;
break;
case 2:
ScoreValentine();
break;
case 3:
SendGift(); next;
break;
case 4:
GetGift(); next;
break;
}
} while (@menu != 5);
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, Cap);
setunitdata(.@npcId, UDT_HEADMIDDLE, RedStockings);
setunitdata(.@npcId, UDT_HEADBOTTOM, BunnyEars);
setunitdata(.@npcId, UDT_WEAPON, GMRobe);
setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
.sex = G_FEMALE;
.distance = 5;
end;
OnClock2359:
OnClock1159:
.@nb = query_sql("SELECT c.name, i.value FROM `acc_reg_num_db` AS i, `char` AS c WHERE i.key='#VALENTINE_POINTS' AND i.account_id=c.account_id AND c.char_num='0' ORDER BY i.value DESC LIMIT 10", $@valentine_name$, $@valentine_value);
end;
}
|