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// TMW2 scripts.
// Authors:
//    Jesusalva
//    Dusty in a Bottle (aka. Dustynator, Dustman, mr. willbelz)
// Description:
//    Scripts for 001-10: Snipers, Bottles and Warps

001-10,89,43,0	script	#COD_BossRoomCheck	NPC_NO_SPRITE,0,0,{
    end;
OnTouch:
    if (!@COD_CHECKPOINT) {
        dispbottom l("Magic Barrier is active. You must give a whole circle on the desert to break it.");
    } else {
        // warp
        dispbottom l("A dangerous boss room, keep your guard up!");
    }
    end;
}

001-10,132,106,0	script	#COD_Checkpoint106	NPC_NO_SPRITE,0,0,{
    end;
OnTouch:
    @COD_CHECKPOINT=1;
    getmapxy(.@m$, .@x, .@y, 0);
    slide .@x+2, .@y;
    dispbottom l("Checkpoint! Magic Barrier went down!");
    end;
}

001-10,132,107,0	duplicate(#COD_Checkpoint106)	#COD_Checkpoint107	NPC_NO_SPRITE
001-10,132,108,0	duplicate(#COD_Checkpoint106)	#COD_Checkpoint108	NPC_NO_SPRITE
001-10,132,109,0	duplicate(#COD_Checkpoint106)	#COD_Checkpoint109	NPC_NO_SPRITE
001-10,132,110,0	duplicate(#COD_Checkpoint106)	#COD_Checkpoint110	NPC_NO_SPRITE
001-10,132,111,0	duplicate(#COD_Checkpoint106)	#COD_Checkpoint111	NPC_NO_SPRITE
001-10,132,112,0	duplicate(#COD_Checkpoint106)	#COD_Checkpoint112	NPC_NO_SPRITE
001-10,132,113,0	duplicate(#COD_Checkpoint106)	#COD_Checkpoint113	NPC_NO_SPRITE

001-10,0,0,0	script	#CODMASTER	NPC_NO_SPRITE,{
    end;

OnDeath:
    areamonster("001-10", 0, 0, 200, 200, l("TODO"), any(DustRifle, DustGatling, DustRevolver), 1, "#CODMASTER::OnDeath");
    end;

OnInit:
    areamonster("001-10", 0, 0, 200, 200, l("TODO"), any(DustRifle, DustGatling, DustRevolver), 10, "#CODMASTER::OnDeath");

    end;
}