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// Evol scripts.
// Authors:
// Reid
// Travolta
// Description:
// Little girl playing around the hill on top of the port.
// She wants you to find her brother.
// Variables:
// AtrilQuests_LazyBrother = 19 -- quest var
// LazyBrother_TreesLeft = 15 -- how many trees left to search
// LazyBrother_TreeSearched[15] -- whether given tree was searched
// LazyBrother_TreeWithBrother -- the number of tree where he's hiding
// Quest states:
// 0 - quest not started
// 1 - Katja asked help, searching the trees
// 2 - Bobo is found, "bad" ending
// 3 - player decided to tell Katja where her brother is
// 4 - "good" ending, player helped Katja
001-1,164,44,0 script Katja#001-1 NPC_RAIJIN_GIRL,{
function QuestReminder {
setcam 5920, 960;
mesq l("Remember, you have to find my brother on the hill east of here.");
next;
mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.");
next;
restorecam;
}
.@q = getq(ArtisQuests_LazyBrother);
mesn;
mesq l("Hey");
next;
switch(.@q)
{
case 0:
mesq l("You look nice, do you want to help me?");
break;
case 1:
mesq l("Hi, how is it going?");
next;
select l("Remind me, what should I do?");
mes "";
mesn;
QuestReminder;
close;
case 2:
mesq l("I still didn't find my brother...");
close;
case 3:
mesq l("Did you find my brother?");
next;
select(l("Yes, and he promised to be home soon."));
mes "";
mesn;
mesq l("Oh thank you so much!");
next;
mesq l("Please take this @@ for your help.", getitemlink(Aquada)); // Need a different reward.
setq ArtisQuests_LazyBrother, 4;
getitem Aquada, 1;
getexp 500, 0;
close;
case 4:
mesq l("Thank you again for your help!");
close;
}
next;
switch (select(l("Of course!"),
l("What kind of help do you need?"),
l("I don't have much time right now.")))
{
case 1:
mes "";
mesn;
mesq l("Great!");
emotion E_JOY;
next;
break;
case 2:
mes "";
mesn;
break;
case 3:
mes "";
mesn;
mesq l("Okay, I'll be here, if you change your mind.");
emotion E_SAD;
close;
}
L_Story:
mesq l("Mommy sent me to find my brother Bobo.");
next;
mesq l("He said he is going to climb the highest hill in Artis, which is not far from here.");
next;
mesq l("Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!");
next;
mesq l("Can you please go there and find him? He is probably hiding in one of those trees, like always.");
next;
mesq l("Because of the dense foliage, you need to go up close to the trees so you don't miss him.");
next;
switch (select(l("I will find him, don't worry!"),
l("Highest hill in Artis you say? Sounds dangerous, I might fall off.")))
{
case 1:
mes "";
mesn;
mesq l("Thank you!");
mes "";
QuestReminder;
setq ArtisQuests_LazyBrother, 1;
LazyBrother_TreesLeft = 15;
close;
case 2:
mes "";
mesn;
mesq l("Aw, what will I do now?");
close;
}
OnInit:
.sex = G_FEMALE;
.distance = 4;
end;
}
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