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031-2,27,26,0 script Cindy#house NPC197,{
@Q_Nivalis_state_MASK = NIBBLE_5_MASK;
@Q_Nivalis_state_SHIFT = NIBBLE_5_SHIFT;
@rescue_Cindy = ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
if (@rescue_Cindy > 2) goto L_Happy_Random;
mes "...";
goto L_close;
L_Happy_Random:
getinventorylist;
@candy = rand(50);
if (@inventorylist_count < 100 && @candy == 42)
goto L_Candy;
setarray @quote_Cindy$, "Thank you so much for rescuing me!",
"My mother made really tasty cookies yesterday. But I already ate them all...",
"I want to go ice skating tomorrow. That will be fun!",
"I wonder when Daddy will come home next time. He always brings exciting stuff!",
strcharinfo(0) + "! You're my hero!",
"My mother is so upset about the Yetis - they are very very shy usually. You have to be lucky to see one. I wonder what's wrong with them.",
"When I'm a little older, I want to travel like you and my father. I want to see every place on the world!",
"Did you ever meet Santa? He's very kind! He always gives me some candy when we go to see him.",
strcharinfo(0) + ", you are sooo strong! Amazing! But my dad is strong too!";
@random = rand(9);
if (@random != 5)
emotion EMOTE_HAPPY;
@quote$ = "\"" + @quote_Cindy$[@random] + "\"";
mes "[Cindy]";
mes @quote$;
goto L_close;
L_Candy:
mes "[Cindy]";
mes "\"Santa gave me some candy! Please, take that!\"";
getitem "Candy", 1;
goto L_close;
L_close:
@Q_Nivalis_state_MASK = 0;
@Q_Nivalis_state_SHIFT = 0;
@rescue_Cindy = 0;
@candy = 0;
@inventorylist_count = 0;
@random = 0;
@quote$ = "";
close;
}
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