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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 000-2-1: Second Deck saves
000-2-1,40,37,0 script #save_000-2-1_40_37 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
000-2-1,46,37,0 script #save_000-2-1_46_37 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
000-2-1,55,40,0 script #save_000-2-1_55_40 NPC_SAVE_POINT,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.sex = G_OTHER;
end;
}
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