summaryrefslogtreecommitdiff
path: root/npc/000-0-0/sailors.txt
blob: e5017e66d42b682ab134f1885b13a835f38339ec (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
//    Ablu
//    Qwerty Dragon
//    Jesusalva
// Description:
//    Introduction scene where two sailors talk about how the player was found on his raft.
//    Elmo will handle dialogs between both NPCs. Modified for TMW2 by Jesusalva
// Translation 
// FR translated
000-0-0,26,23,0	script	Elmo#sailors	NPC_ELMO,{

OnTalk:
    deltimer("Elmo#sailors::OnSlow");
    setcamnpc;
    showavatar NPC_ELMO;
    mesn "Elmo";
    mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from.");
    next;

    showavatar NPC_MAGIC_ARPAN;
    mesn "Magic Arpan";
    mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either. Well, that's not important now.");
    next;

    showavatar NPC_ELMO;
    mesn "Elmo";
    mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe...");
    next;

    showavatar NPC_MAGIC_ARPAN;
    mesn "Magic Arpan";
    mesq l("I will yaying do.");
    next;

    showavatar NPC_ELMO;
    mesn "Elmo";
    mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
    next;

    showavatar NPC_MAGIC_ARPAN;
    mesn "Magic Arpan";
    mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
    next;

    showavatar NPC_ELMO;
    mesn "Elmo";
    mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine.");
    next;

    showavatar NPC_MAGIC_ARPAN;
    mesn "Magic Arpan";
    mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
    next;

    //mesn "Elmo";
    //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
    //next;

    showavatar;
    mesn "Narrator";
    mesc l("It seems like you're finally safe. You shut your eyes and fall asleep.");
    mesc l("(Protip: Use arrow keys to walk around once you wake up.)");
    next;

    restorecam;
    adddefaultskills;
    setq General_Narrator, 0;
    percentheal 100,100;
    addtimer(45000,"Magic Arpan::OnSlow");
    LOCATION$ = "Candor";
    warp "002-1@Candor", 53, 38;
    savepoint "002-1", 55, 40;
    closedialog;
    close;

OnSlow:
    setcamnpc;
    showavatar NPC_ELMO;
    mesn;
    mesc l("Pst, speak lower, you may wake @@ up...", strcharinfo(0));
    next;
    mesn;
    mesc l("(Click on me to hear the conversation and advance. I am a NPC, and NPCs can be interact by clicking.)");
    mesc l("(By the way, it is rude to not listen when people are speaking to you. Read the dialogs! Important stuff can be found on them.)"), 1;
    addtimer(30000,"Elmo#sailors::OnSlow");
    close;

OnInit:
    .sex = G_MALE;
    end;
}

000-0-0,25,23,0	script	Magic Arpan#sailors	NPC_MAGIC_ARPAN,{
    doevent "Elmo#sailors::OnTalk";
    close;

OnInit:
    .sex = G_MALE;
    end;
}