summaryrefslogtreecommitdiff
path: root/db/re/skill_tree.conf
blob: 68208aa09ef2e5d5396ca8ec4a4a68ba97e7b918 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
//====================================================
//=       _   _                     _           
//=      | | | |                   | |          
//=      | |_| | ___ _ __ ___ _   _| | ___  ___ 
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//=                                                  
//=            http://herc.ws/board/                        
//================= More Information =================
// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
	inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source 

	skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt 
		SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files 
		SKILL_NAME2: { // Use this for skills which have other skills as prerequisites 
			MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files 
			SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files 
			SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
	}
}
*/
//====================================================

Human: {
	skills: {
		NV_BASIC: 0
		AL_HEAL: 3
		SM_PROVOKE: 5
		NV_TRICKDEAD: 0
		WE_BABY: 0
		WE_CALLPARENT: 0
		WE_CALLBABY: 0
		ALL_INCCARRY: 0
		MC_VENDING: 0
		MC_PUSHCART: 0
		ALL_BUYING_STORE: 0
		AM_CALLHOMUN: 0
		KN_RIDING: 0
		SM_BASH: 0
		TK_HIGHJUMP: 0
		MG_THUNDERSTORM: 0
		AS_CLOAKING: 0
		TF_DOUBLE: 0
		TF_HIDING: 0
		WZ_VERMILION: 0
		ST_CHASEWALK: 0
		WS_CARTBOOST: 0
		TK_RUN: 0
		RA_RESEARCHTRAP: 0
		SC_DIMENSIONDOOR: 0
		WZ_STORMGUST: 0
		WL_SUMMONFB: 0
		WL_RELEASE: 0
		WL_SUMMONSTONE: 0
		SC_INVISIBILITY: 0
		RG_GRAFFITI: 0
		RG_CLEANER: 0
		SA_COMA: 0
		CH_SOULCOLLECT: 0
		SL_STUN: 0
		AL_BLESSING: 0
		WL_STASIS: 0
		RA_CAMOUFLAGE: 0
		SC_MANHOLE: 0
		AL_RUWACH: 0
		AL_TELEPORT: 0
		MG_SAFETYWALL: 0
		WZ_QUAGMIRE: 0
		WZ_FROSTNOVA: 0
		MO_BODYRELOCATION: 0
		MO_CALLSPIRITS: 0
		GN_HELLS_PLANT: 0
		GN_DEMONIC_FIRE: 0
		GN_CRAZYWEED: 0
		GN_WALLOFTHORN: 0
		WE_MALE: 0
		WE_FEMALE: 0
		WE_CALLPARTNER: 0
		MG_FIREBALL: 0
		EVOL_MASS_PROVOKE: 10
		EVOL_PHYSICAL_SHIELD: 0
		MAGIC_WARRIOR: 0
		WIZARD_MAGE: 0
		SN_SHARPSHOOTING: 0
		TMW2_ZARKOR: 3
	}
}

Ukar: {
	inherit: ( "Human" );
}

Redy: {
	inherit: ( "Human" );
}

Elven: {
	inherit: ( "Human" );
}

Orc: {
	inherit: ( "Human" );
}

Raijin: {
	inherit: ( "Human" );
}

Tritan: {
	inherit: ( "Human" );
}