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//====================================================
//=	   _   _					 _
//=	  | | | |				   | |
//=	  | |_| | ___ _ __ ___ _   _| | ___  ___
//=	  |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=	  | | | |  __/ | | (__| |_| | |  __/\__ \
//=	  \_| |_/\___|_|  \___|\__,_|_|\___||___/
//=
//=			http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
//============== RE Structure Example ================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
	BaseExpGroup: "Exp Group Name"      (string) // Name of base exp group defined in exp_group_db.conf
	JobExpGroup: "Exp Group Name"       (string) // Name of job exp group defined in exp_group_db.conf
	Inherit: ( "Other_Job_Name" );	// Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
	InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
	InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
	Weight: Max Weight			(int, defaults to 20000, units in Weight/10)
	BaseASPD: { 				// Base ASPD for specific weapon type
		Fist: 0~200				(int, defaults to 200)
		Dagger: 0~200			(int, defaults to 200)
		Sword: 0~200			(int, defaults to 200)
		TwoHandSword: 0~200		(int, defaults to 200)
		Spear: 0~200			(int, defaults to 200)
		TwoHandSpear: 0~200		(int, defaults to 200)
		Axe: 0~200				(int, defaults to 200)
		TwoHandAxe: 0~200		(int, defaults to 200)
		Mace: 0~200				(int, defaults to 200)
		TwoHandMace: 0~200		(int, defaults to 200)
		Rod: 0~200				(int, defaults to 200) (W_STAFF)
		Bow: 0~200				(int, defaults to 200)
		Knuckle: 0~200			(int, defaults to 200)
		Instrumen: 0~200		(int, defaults to 200)
		Whip: 0~200				(int, defaults to 200)
		Book: 0~200				(int, defaults to 200)
		Katar: 0~200			(int, defaults to 200) (Demure's power weapon)
		Revolver: 0~200			(int, defaults to 200) (inaccurate)
		Rifle: 0~200			(int, defaults to 200) (slow and powerful)
		GatlingGun: 0~200		(int, defaults to 200) (fast and weak) (very powerful with GatlingFever)
		Shotgun: 0~200			(int, defaults to 200) (splash damage, very slow)
		GrenadeLauncher: 0~200	(int, defaults to 200)
		FuumaShuriken: 0~200	(int, defaults to 200)
		TwoHandRod: 0~200		(int, defaults to 200)
		Shield: 0~200			(int, defaults to 0)
	}
	HPTable:[ 1, .... 150 ]		(int[]) Reference table for base HP per level
	SPTable:[ 1, .... 150 ]		(int[]) Reference table for base SP per level
	// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}
*/
//====================================================
Human: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 70
		Rod: 70
		TwoHandRod: 70
		Shield: 10
		Bow: 90
		Katar: 45
		Revolver: 110
		Rifle: 140
		Shotgun: 115
		GatlingGun: 40
	}
	HPTable:[ 400,  450,  500,  550,  600,  650,  700,  750,  800,  850,	// 1 - 10
			  900,  950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350,	// 11 - 20
			 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850,	// 21 - 30
			 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350,	// 31 - 40
			 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850,	// 41 - 50
			 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350,	// 51 - 60
			 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850,	// 61 - 70
			 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350,	// 71 - 80
			 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850,	// 81 - 90
			 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350,	// 91 - 100
			 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850,	// 101 - 110
			 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350,	// 111 - 120
			 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850,	// 121 - 130
			 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350,	// 131 - 140
			 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850,	// 141 - 150
			 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 8350]	// 151 - 160
	SPTable:[ 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 			// 1 - 10
			  200, 208, 216, 224, 232, 240, 248, 256, 264, 272, 			// 11 - 20
			  300, 308, 316, 324, 332, 340, 348, 356, 364, 372, 			// 21 - 30
			  380, 388, 396, 404, 412, 420, 428, 436, 444, 452, 			// 31 - 40
			  480, 488, 496, 504, 512, 520, 528, 536, 544, 552, 			// 41 - 50
			  560, 568, 576, 584, 592, 600, 608, 616, 624, 632, 			// 51 - 60
			  660, 668, 676, 684, 692, 700, 708, 716, 724, 732, 			// 61 - 70
			  740, 748, 756, 764, 772, 780, 788, 796, 804, 812, 			// 71 - 80
			  840, 848, 856, 864, 872, 880, 888, 896, 904, 912, 			// 81 - 90
			  920, 928, 936, 944, 952, 960, 968, 976, 984, 992, 			// 91 - 100
			  1020, 1028, 1036, 1044, 1052, 1060, 1068, 1076, 1084, 1092, 	// 101 - 110
			  1100, 1108, 1116, 1124, 1132, 1140, 1148, 1156, 1164, 1172, 	// 111 - 120
			  1200, 1208, 1216, 1224, 1232, 1240, 1248, 1256, 1264, 1272, 	// 121 - 130
			  1280, 1288, 1296, 1304, 1312, 1320, 1328, 1336, 1344, 1352, 	// 131 - 140
			  1380, 1388, 1396, 1404, 1412, 1420, 1428, 1436, 1444, 1452, 	// 141 - 150
			  1460, 1468, 1476, 1484, 1492, 1500, 1508, 1516, 1524, 1532] 	// 151 - 160
}

Ukar: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 70
		Rod: 70
		TwoHandRod: 70
		Shield: 10
		Bow: 90
		Katar: 45
		Revolver: 116
		Rifle: 150
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Redy: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 70
		Rod: 70
		TwoHandRod: 70
		Shield: 10
		Bow: 90
		Katar: 45
		Revolver: 116
		Rifle: 150
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Elven: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 70
		Rod: 70
		TwoHandRod: 70
		Shield: 10
		Bow: 75
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Orc: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 160
	Weight: 25000
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 70
		Rod: 70
		TwoHandRod: 70
		Shield: 10
		Bow: 90
		Katar: 45
		Revolver: 116
		Rifle: 150
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Raijin: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 70
		Rod: 70
		TwoHandRod: 70
		Shield: 10
		Bow: 90
		Katar: 45
		Revolver: 116
		Rifle: 150
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );
}

Tritan: {
	BaseExpGroup: "EvolClasses"
	JobExpGroup: "EvolClasses"
	MoveSpeed: 150
	Weight: 20500
	BaseASPD: {
		Fist: 40
		Dagger: 55
		Sword: 57
		Axe: 50
		Mace: 50
		TwoHandMace: 70
		Rod: 70
		TwoHandRod: 70
		Shield: 10
		Bow: 90
		Katar: 45
		Revolver: 116
		Rifle: 150
		Shotgun: 120
		GatlingGun: 40
	}
	InheritHP: ( "Human" );
	InheritSP: ( "Human" );

}