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diff --git a/src/map/battle.c b/src/map/battle.c
index fe7a64b51..8698cef67 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -7417,6 +7417,7 @@ static const struct battle_data {
{ "features/enable_achievement_system", &battle_config.feature_enable_achievement, 1, 0, 1, },
{ "ping_timer_inverval", &battle_config.ping_timer_interval, 30, 0, 99999999, },
{ "ping_time", &battle_config.ping_time, 20, 0, 99999999, },
+ { "hom_bonus_exp_from_master", &battle_config.hom_bonus_exp_from_master, 10, 0, 100, },
};
static bool battle_set_value_sub(int index, int value)
diff --git a/src/map/rodex.c b/src/map/rodex.c
index 766fdc5ea..996576fd3 100644
--- a/src/map/rodex.c
+++ b/src/map/rodex.c
@@ -34,11 +34,11 @@
// NOTE : These values are hardcoded into the client
// Cost of each Attached Item
-#define ATTACHITEM_COST 2500
+#define ATTACHITEM_COST 500
// Percent of Attached Zeny that will be paid as Tax
-#define ATTACHZENY_TAX 2
+#define ATTACHZENY_TAX 0
// Maximun number of messages that can be sent in one day
-#define DAILY_MAX_MAILS 100
+#define DAILY_MAX_MAILS 3
static struct rodex_interface rodex_s;
struct rodex_interface *rodex;
diff --git a/src/map/script.c b/src/map/script.c
index fe8638ac3..de8122ea3 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -16394,6 +16394,8 @@ static BUILDIN(summon)
clif->specialeffect(&md->bl,344,AREA);
sc_start4(NULL, &md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
}
+ //mob_id = mob->once_spawn(sd, m, x, y, str, class_, amount, event, size, ai);
+ script_pushint(st, (md) ? md->bl.id : 0);
return true;
}
diff --git a/src/map/status.c b/src/map/status.c
index f06bb0330..1cd69ff18 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3552,7 +3552,7 @@ static void status_calc_regen(struct block_list *bl, struct status_data *st, str
regen->hp = cap_value(val, reg_flag, SHRT_MAX);
- val = 1 + (st->int_/6) + (st->max_sp/100);
+ val = 1 + (st->int_/5) + (st->max_sp/100);
if( st->int_ >= 120 )
val += ((st->int_-120)>>1) + 4;
@@ -4468,17 +4468,23 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct
case W_SHOTGUN:
case W_GRENADE:
flag = 1;
+ break;
+ case W_STAFF:
+ flag = 2;
}
}
- if ( flag ) {
+ if ( flag == 1 ) {
str = st->dex;
dex = st->str;
+ } else if ( flag == 2 ) {
+ str = st->int_;
+ dex = st->dex;
} else {
str = st->str;
dex = st->dex;
}
#ifdef RENEWAL
- dstr = str;
+ dstr = str*15/10;
#endif
//Normally only players have base-atk, but homunc have a different batk
// equation, hinting that perhaps non-players should use this for batk.
|