Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-26 | Summoning when blacklisted will, for the first time, cause nature to fight you | Jesusaves | 2 | -2/+17 | |
Later attempts will silently fail. | |||||
2020-06-26 | Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll, | Jesusaves | 1 | -0/+10 | |
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you | |||||
2020-06-26 | Formatting, Style & Comments - magic config file | Jesusaves | 1 | -1/+8 | |
2020-06-26 | Nilfheim and Mana Bomb will now give Magic EXP as well | Jesusaves | 1 | -0/+2 | |
2020-06-26 | Skill Memory will only be updated when a new skill is cast | Jesusaves | 1 | -6/+7 | |
2020-06-26 | Increase LAST_SKILL range to 5 slots | Jesusaves | 1 | -1/+8 | |
2020-06-26 | [skip ci] this dialog also shows up again | Jesusaves | 1 | -1/+1 | |
2020-06-26 | [skip ci] Barbara doesn't knows the Apple is further in, she *assumes* it is ↵ | Jesusaves | 1 | -1/+1 | |
further in She has no way to prove that statement, after all | |||||
2020-06-26 | If you covered the dialog box | Jesusaves | 1 | -2/+2 | |
2020-06-26 | Rewrite the final speech of the Lightbringer | Jesusaves | 1 | -1/+1 | |
2020-06-26 | *sigh* | Jesusaves | 1 | -0/+2 | |
2020-06-25 | Monocle Fixing bonus no longer increases weight capacity. | Jesusaves | 1 | -1/+1 | |
It now boosts crafting as @Kolchak thought it did. | |||||
2020-06-25 | The 100% chance EXP Bonus from Tolchi only applies if top3 players already ↵ | Jesusaves | 2 | -4/+6 | |
reached level 50. This is to prevent an early imbalance at ML Stable | |||||
2020-06-25 | Tolchi: First special request will, with 100% chance, give two bonuses: | Jesusaves | 2 | -17/+10 | |
GP Drop and EXP Gain. This only happens once per account, and already existing accounts are excluded. | |||||
2020-06-25 | [Item Bonus] This count starts at zero, not at 1. | Jesusaves | 1 | -2/+2 | |
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45% | |||||
2020-06-26 | Xanthem added Chest and Pants Equipment Recipes | Christopher Chay | 2 | -6/+153 | |
2020-06-25 | Regenerate Maps | Jesusaves | 8 | -5/+24 | |
2020-06-25 | Why not, a skill which revives & heal the whole map? | Jesusaves | 2 | -1/+11 | |
2020-06-25 | Prepare a couple ressurection skills | Jesusaves | 4 | -8/+40 | |
EXP will not be reimbursed, it is only useful for MMO maps WARNING, GAME DESIGNERS, PLEASE TAKE TIMERS IN ACCOUNT | |||||
2020-06-25 | Add 20% chance of Giant Maggots showing up with Kalmurk. | Jesusaves | 1 | -4/+10 | |
This only happens if you have a magic power of 3+ and perfect control Maggot GHQ must also be complete. | |||||
2020-06-25 | [skip ci] Notes about summoning magic. I think we finished all summoning magic. | Jesusaves | 1 | -1/+2 | |
Well, over level 100 summons might exist, but these might need a quest on FT | |||||
2020-06-25 | Prepare the last skill from Sagratha :3 | Jesusaves | 2 | -1/+24 | |
2020-06-25 | Sagratha Request #5: 20 Sacred Immortality Potion + 1 Arcanum Stone. | Jesusaves | 1 | -1/+31 | |
Reward: 20 Terranite kills | |||||
2020-06-25 | Sagratha Request #4: 20 Sacred Mana Potions. Reward: 20x Yeti Kills. | Jesusaves | 1 | -0/+26 | |
2020-06-25 | Sagratha Request #3: A Lilit Warp Crystal. Reward: 20x Fire Fairies. | Jesusaves | 1 | -1/+27 | |
2020-06-25 | Sagratha Request #2: A Golden Apple, reward: 20x Wolvern kills | Jesusaves | 1 | -0/+26 | |
2020-06-25 | fnum() is great to save space | Jesusaves | 3 | -13/+13 | |
2020-06-25 | Alias are good to save space | Jesusaves | 1 | -28/+28 | |
2020-06-25 | Format numbers in study skill | Jesusaves | 2 | -2/+13 | |
2020-06-25 | Make TMW2_STUDY do something | Jesusaves | 1 | -2/+4 | |
2020-06-25 | Fixes to get skill name (might be wrong field) | Jesusaves | 1 | -1/+1 | |
2020-06-25 | Forced Reset at Windwalker as well | Jesusaves | 3 | -4/+10 | |
It may become a 1 MSP skill. Or not. | |||||
2020-06-25 | Remove Magic v1 learning code (was commented but anyway) | Jesusaves | 1 | -40/+0 | |
2020-06-25 | Fix ordering | Jesusaves | 1 | -36/+36 | |
2020-06-25 | Check if the skill is valid in learn_magic | Jesusaves | 1 | -1/+6 | |
2020-06-25 | Update Trickmaster to new magic learning interface | Jesusaves | 3 | -10/+29 | |
2020-06-25 | Deprecate direct invocation of mlearn() | Jesusaves | 1 | -16/+62 | |
2020-06-25 | Move tricks around | Jesusaves | 1 | -9/+9 | |
2020-06-25 | Refactor Trickmaster skills | Jesusaves | 1 | -16/+78 | |
2020-06-25 | Declare TMW2_MANABOMB | Jesusaves | 1 | -9/+9 | |
2020-06-25 | Outline most of specified skills | Jesusaves | 1 | -4/+31 | |
2020-06-25 | I'll be switching Napalm Beat and Holy Light | Jesusaves | 2 | -3/+14 | |
2020-06-25 | Remove the traces from the Subclass System, which was extinct along Magic v1 | Jesusaves | 4 | -52/+1 | |
2020-06-25 | Basic update to the Grimorium | Jesusaves | 1 | -38/+3 | |
2020-06-25 | Remove unused magic files | Jesusaves | 13 | -232/+0 | |
2020-06-25 | Prepare a new skill: TMW2_STUDY | Jesusaves | 3 | -1/+25 | |
2020-06-25 | Extend areasc | Jesusaves | 2 | -9/+11 | |
2020-06-24 | Polish the Dungeon Design Example | Jesusaves | 1 | -1/+29 | |
2020-06-24 | Switches: Prevent running functions when already switched | Jesusaves | 1 | -6/+6 | |
2020-06-23 | Actually, everywhere. | Jesusaves | 1 | -4/+4 | |