summaryrefslogtreecommitdiff
path: root/npc
AgeCommit message (Collapse)AuthorFilesLines
2020-07-01Pipeline fixJesusaves1-1/+1
2020-07-01Run pipelines with Colin skillsJesusaves1-67/+71
2020-07-01Sketches about splash rangeJesusaves1-13/+21
2020-07-01It may sound silly, I know.Jesusaves1-1/+1
But MDEF ranges from -99 to +99, therefore, it must be on rule 5.
2020-07-01Aegis Shield will not be able to get weapon-exclusive bonuses,Jesusaves1-0/+14
but will have same rolls as weapons. Shields will also have 100% rolls for DEF, MDEF, MaxHP and MaxMP. (It'll actually be rounded up, so they'll go as: +4, +8, +12, +16, +20...)
2020-07-01[skip ci] We need some sleep2() for the brawlers skillsJesusaves1-0/+13
2020-07-01Correct Luca's Skills MP costJesusaves1-2/+2
2020-07-01Fixing critdmg will be a painJesusaves1-6/+6
so I won't
2020-07-01Placeholders for MalindouJesusaves1-2/+0
2020-07-01Temporaly make the forgetful NPCs forget what they are forJesusaves3-0/+6
2020-07-01Rewrite Mr. Saves Academy and make no magic fail message more specificJesusaves3-30/+85
2020-07-01Disclaim pre-requisitesJesusaves1-0/+2
2020-07-01Redesign Luca interfaceJesusaves3-26/+75
2020-07-01With this, Luca will not get his additionals skills.Jesusaves1-1/+38
But because he kept all skills he had, he is done :3 Only Trickmaster and Luca are ready from Magic v3.0 (pre-alpha)
2020-07-01Ben will need a rewrite to stop using mlearn() directlyJesusaves1-0/+16
2020-07-01Remove direct calls to mlearn()Jesusaves3-118/+18
2020-07-01Disable magic skill upgrades for v3.0Jesusaves1-1/+1
2020-07-01Healing replacements, still broken because bonus HealPower is not checkedJesusaves1-5/+8
2020-07-01New function: rectharm() - allows rectanglesJesusaves1-0/+27
It will be useful for a Grand Cross skill of the sorts (where center deals 2x damage)
2020-07-01Some notesJesusaves2-4/+6
2020-07-01Rewrite trickmaster, it doesn't needs to be so expensiveJesusaves1-52/+15
2020-07-01Add First Aid to Trickmaster (as well)Jesusaves1-14/+22
2020-07-01Healing gives Mana EXPJesusaves1-0/+3
2020-06-29Filter_Hostile will now regard PVP restrictionsJesusaves1-1/+10
2020-06-29Skills are still not honoring PVP modifiers, but they now won't work outside PVPJesusaves1-0/+6
2020-06-27Make summoning skill levels more meaningful, HP bonus 2% -> 5% /lvlJesusaves1-1/+2
2020-06-26No longer the caseJesusaves1-2/+0
2020-06-26Update Grimorium with info about major status ailmentsJesusaves1-10/+35
2020-06-26Sacrificing the injuried mouboo will now give you 1 MSPJesusaves1-0/+2
Ideally though, we should have Orum/Waric/whatever give you this MSP
2020-06-26Magnus Healing splash range: 4x4 at level 1, 5x5 at level 5, 6x6 at level 10Jesusaves1-1/+2
2020-06-26Replace healing skillsJesusaves3-23/+24
2020-06-26Remove Mass Provoke from Mr. SavesJesusaves1-7/+1
2020-06-26[skip ci] Prepare Armageddon and Fireball to maybe cause burningJesusaves1-5/+8
2020-06-26[skip ci] Horizontal Slash will set @SComboJesusaves1-0/+9
Diagonal, Vertical, Stab and Grand Blast will check @skillTarget versus it If they differ, the combo is null and power will be 100% (normal attack)
2020-06-26[skip ci] This would be needed to make the combos to workJesusaves1-1/+6
Horizontal, Diagonal, Vertical, Stab and then Grand Blast. This needs perfect sequencing, but we still have a problem: The skills can be used versus any target =/
2020-06-26Sketch for sword combo skillJesusaves1-0/+47
2020-06-26[skip ci] Sketch the eight assassin archery skills implementJesusaves1-0/+1
Seems like I'll need to extend server-plugin for this
2020-06-26Sketch the eight execution arrows, besides Arrow Shower, Sharpshooter and ↵Jesusaves1-1/+29
Charged Shot
2020-06-26Tweak a bit MQ2 - AssassinJesusaves2-4/+72
2020-06-26Avoid possible bugsJesusaves1-9/+9
2020-06-26Maluses will only be 70% of bonuses (I'm not so evil >.>)Jesusaves1-0/+1
2020-06-26New rule for maluses while crafting: It is now 102% and bonuses lower in ↵Jesusaves1-32/+10
0.5% only
2020-06-26Option to create a pincode will only show up at Tolchi's first Successful CraftJesusaves2-11/+16
Account need 15 days.
2020-06-26Sketch to allow user accounts to set PinCodesJesusaves1-7/+35
2020-06-26Fix typoJesusaves1-4/+4
2020-06-26"Regenerate maps for 018-2-6 and other HHSS...Jesusaves6-0/+150
You could even start in a big restricted chamber in the middle, go flipping switches, opening collisions, and slowly opening walk access over the maze... But not right now. It is tiringsome and I'm lazy. Any volunteers? >.<
2020-06-26Zarkor is special: The summoning will succeed, but nature will attack you.Jesusaves1-0/+1
(Only for the first time, same rules applies)
2020-06-26Summoning when blacklisted will, for the first time, cause nature to fight youJesusaves2-2/+17
Later attempts will silently fail.
2020-06-26Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll,Jesusaves1-0/+10
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you
2020-06-26Formatting, Style & Comments - magic config fileJesusaves1-1/+8