Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-14 | Level 30 equip using ~Lv 60 ingot? | Jesusaves | 2 | -2/+2 | |
Replace Blade Shield 2x Titanium requeriment with 4x Tin requeriment | |||||
2020-06-14 | Monster Point Bonus: +3% per level, capped at +75% (level difference: 25) | Jesusaves | 1 | -2/+2 | |
(same as Official Level Table) | |||||
2020-06-13 | NEW MONSTER POINT RULE. | Jesusaves | 1 | -2/+18 | |
If target level is above you, you'll get +1% mob pt (capped at 50% bonus) If target level is below you, you'll get -1% mob pt (capped at 50% malus) Note: If target is exactly 1 level below you, there'll be no penalty. Numbers are always rounded down. | |||||
2020-06-13 | Yeti King Quest: Rewards tweaking. | Jesusaves | 1 | -4/+12 | |
Gemstone or Ore: REBIRTH might allow Iridium Ore to be found Experience: Base Level can increase rewards (2x at level 100) Gold: Job Level can increase rewards (2x at level 100) NEW option: Monster Points (Average of Base + Job level affects) Defeating the Yeti King itself will give 10k monster points to slayer | |||||
2020-06-13 | Feedback when you lack money or AP | Jesusaves | 1 | -1/+3 | |
2020-06-13 | Katazuli: Randomly boost sitting power gain | Jesusaves | 1 | -1/+1 | |
2020-06-11 | Bugfixes. Could also use: pvp_nightmaredrop partylock guildlock notrade ↵ | Jesusaves | 1 | -2/+2 | |
nobaseexp | |||||
2020-06-11 | [skip ci] no guild no party | Jesusaves | 1 | -0/+1 | |
2020-06-11 | Quirin Arena mapflags: PVPNOGUILD | Jesusaves | 1 | -1/+1 | |
2020-06-11 | [NLIB] Ops. Magic Level should be 25 if players **resist** the Monster King. | Jesusaves | 1 | -1/+2 | |
Magic level should be 20, the minimum, if players defeat the Monster King. | |||||
2020-06-11 | Hurnscald Liberation Day: Make the boss have 100k HP. | Jesusaves | 1 | -1/+4 | |
This is to compensate the GM intervention during the official event. | |||||
2020-06-11 | [Nivalis Liberation Day] Major refactor. | Jesusaves | 1 | -1/+2 | |
Before Liberation: Magic min level is 40. After liberation, it is 30. Also, if players win, minimum level will be 25. This reproduces official behavior. | |||||
2020-06-11 | A bit cheap, but force Halinarzo Librarian to react when you're putting ↵ | Jesusaves | 2 | -0/+29 | |
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs | |||||
2020-06-08 | CHOP DOWN | Jesusaves | 1 | -0/+3 | |
2020-06-08 | Current skills of Scholarship to magic configuration | Jesusaves | 1 | -0/+25 | |
2020-06-08 | Register every currently implemented physical sciences skill | Jesusaves | 1 | -0/+13 | |
2020-06-08 | Improve this dialog, it was a lame copypasta | Jesusaves | 1 | -1/+1 | |
2020-06-08 | [HOMUN] Improve success chances at Dangerous Area and The Basement | Jesusaves | 1 | -11/+11 | |
2020-06-08 | Mana Use group 10->5 | Jesusaves | 1 | -0/+1 | |
2020-06-08 | Cuteheart: Adapt to the HUB System | Jesusaves | 2 | -43/+3 | |
2020-06-08 | Dragokin: Use new system | Jesusaves | 2 | -27/+7 | |
2020-06-08 | Move Demure skill to HUB loop. | Jesusaves | 2 | -8/+10 | |
It is overly complex, so script itself was left unchanged. | |||||
2020-06-08 | Record as well which skills each class have. | Jesusaves | 1 | -10/+19 | |
This will be used on Colin, Luca and Mr. Saves. It is useful for looping purposes. | |||||
2020-06-08 | [skip ci] CHAOS CONTROL | Jesusaves | 1 | -1/+1 | |
Remove half of WIP Job Exp Table New hardcoded limit (NOT FOR PLAYERS): 255 -> 175 Also: Improve randomness mechanism of Mana Wisdom bonuses. | |||||
2020-06-08 | Zarkor was so simplified over time, that it can now be declared in hub.txt | Jesusaves | 2 | -14/+4 | |
Instead of being declared in its own file | |||||
2020-06-08 | Summoning: Abizit effects are now variable. | Jesusaves | 1 | -2/+7 | |
Instead of a fixed seconds/HP bonus, it causes a -20%~+30% variation. | |||||
2020-06-08 | (Regular) Summoning: Abizit will now have less failure impact. | Jesusaves | 1 | -3/+4 | |
It'll also affect spawn lifetime. | |||||
2020-06-08 | Magic prowess now affects adjusted spell power | Jesusaves | 1 | -0/+2 | |
This does not affect builtin skills, which calculations are C-only | |||||
2020-06-08 | Minor bugfixing | Jesusaves | 2 | -4/+5 | |
2020-06-08 | Special - Register Gwendolyn's skill as well. | Jesusaves | 2 | -0/+12 | |
I wonder if I should register summoning magic? | |||||
2020-06-08 | Work toward extincition of Mana Magic - Most of regular magic skills now also | Jesusaves | 1 | -0/+30 | |
grant mana magic experience. It is not used, unlike summoning, but it is now valid to scoring purposes. | |||||
2020-06-08 | Grant 10 mana experience points for guild skills. | Jesusaves | 1 | -0/+9 | |
They use the same skill ID (GD_DEVELOPMENT) instead of @skillId This is to prevent exploiting/manaexp farming | |||||
2020-06-08 | New abizit rule. | Jesusaves | 2 | -3/+3 | |
Previous table for lv 7: 343~1715 xp New table for lv 7: 2744~13720 xp | |||||
2020-06-08 | Fix a major bug on Aurora Events | Jesusaves | 1 | -1/+1 | |
2020-06-08 | First draft of Magic v3 | Jesusaves | 1 | -0/+39 | |
2020-06-08 | >.< | Jesusaves | 1 | -2/+9 | |
2020-06-07 | Remove a few artifacts from the @sk-* magic system (Magic V1.5) | Jesusaves | 11 | -11/+0 | |
2020-06-07 | AdjustSpellpower() and AdjustAttackpower() | Jesusaves | 2 | -5/+23 | |
Complementary functions for harm() | |||||
2020-06-07 | Update to now deprecated elements, and to harm new flag. | Jesusaves | 2 | -3/+7 | |
2020-06-06 | Add Magic Academy map anchor (for @w) | Jesusaves | 1 | -0/+1 | |
2020-06-06 | Indoors for some more Magic Academy Maps | Jesusaves | 6 | -0/+18 | |
2020-06-05 | Bump for beta.patch2 -> CRIT FIX. | Jesusaves | 1 | -3/+3 | |
If pipelines passes, this means it works. | |||||
2020-06-05 | They reported Nicholas was not tweaking Blacksmith Axe. | Jesusaves | 1 | -1/+1 | |
This is just to be double sure. | |||||
2020-06-03 | Move 017-3/model | Jesusaves | 1 | -0/+0 | |
2020-06-02 | Give this variable a meaningful name | Jesusaves | 1 | -11/+11 | |
2020-06-02 | Prevent a few false-positives on status reset | Jesusaves | 3 | -6/+12 | |
2020-05-31 | Mob ID 1400 - Fortress Gate | Jesusaves | 1 | -1/+5 | |
A stalwart with 200k HP Passive Guardian. It'll protect the Fortress Island. Destroying it is CRITICAL to conquer the town! (Death event will remove collision - aka. open the gate) (As we're using a workaround, though...) | |||||
2020-05-31 | [skip ci] Some TODO notes | Jesusaves | 1 | -1/+2 | |
This will be troublesome... | |||||
2020-05-31 | [WebIDE] [Fortress Town] Magic Statue. | Jesusaves | 1 | -1/+47 | |
Sketch the function which the Magic Statues will use. Make a TODO list. Note: The statues aren't around yet! | |||||
2020-05-31 | Structuring the Kingdom Wars | Jesusaves | 1 | -6/+58 | |