index
:
NetSysFire/serverdata
Crazyfefe-master-patch-37143
Crazyfefe-master-patch-39389
Crazyfefe-master-patch-73721
DuckElderNPC
PiouIsles_Quests
RubberDuckyFix
SpeedDuck-master-patch-16263
Tonori-Canyon
dausen-grind
heroes_hold
jesusalva/arnea
jesusalva/craft
jesusalva/estate
jesusalva/infinity
jesusalva/maze
kreist-grind
master
patch-2
pinkdye
revert-15db37fc
testserver
treasurechests
trithodex-master-patch-04510
trithodex-master-patch-12406-silverdye
trithodex-master-patch-70449-silverdye
trithodex-master-patch-94929
trithodex-master-patch-greendye
TMW2 Server data
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npc
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Author
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2020-04-25
Guild Exchange House (actually not a house but anyway)
Jesusaves
3
-1
/
+97
2020-04-25
Instance ID resets with server, so make it temporary anyway
Jesusaves
2
-8
/
+7
2020-04-25
Spellcheck + Set cooldown unless started by an Admin.
Jesusaves
1
-2
/
+4
2020-04-25
Bugfixes from testing.
Jesusaves
2
-2
/
+2
2020-04-25
Access to 042-1 Weapons Room conditional established.
Jesusaves
2
-1
/
+19
2020-04-25
King Arthur the Micksha: Dialogs sketched successfully.
Jesusaves
1
-1
/
+28
2020-04-25
Begin on Arthur's dialogs
Jesusaves
1
-7
/
+67
2020-04-25
Handle quest end by cooldown expired in Main Gate
Jesusaves
1
-5
/
+17
2020-04-25
Initial sketch of King Arthur the Micksha
Jesusaves
2
-1
/
+47
2020-04-25
This fixes the long standing bug where events did not end properly.
Jesusaves
2
-1
/
+6
2020-04-24
King Arthur now is locked to Guild Master and Guild Vice Leaders.
Jesusaves
2
-2
/
+11
2020-04-24
This improve a TINY BIT the guild house code, but it is still bad
Jesusaves
1
-2
/
+1
2020-04-24
Guild Dungeon instance coding is much sturdier than Guild House
Jesusaves
1
-16
/
+16
2020-04-24
Prototype code
Jesusaves
1
-1
/
+44
2020-04-24
Classical bug
Jesusaves
1
-2
/
+2
2020-04-24
LoF Bot Quest for @Cordo
Jesusaves
3
-4
/
+77
2020-04-24
Not critical bug
Jesusaves
1
-3
/
+0
2020-04-24
Actually a critical bug
Jesusaves
1
-1
/
+2
2020-04-24
Testing required
Jesusaves
1
-0
/
+2
2020-04-24
King Arthur the Micksha
Jesusaves
2
-0
/
+26
2020-04-24
Allow LockPicking minigame to be called without thief skill check.
Jesusaves
1
-2
/
+3
2020-04-24
Add several vaults to LoF Village, with varying difficulties.
Jesusaves
9
-1
/
+85
2020-04-24
Rewrite vault lockpicking to be centralized
Jesusaves
3
-50
/
+37
2020-04-24
[skip ci] Fix object placement
Jesusaves
1
-1
/
+1
2020-04-24
Mapflags and sketch of variable scope
Jesusaves
4
-0
/
+55
2020-04-24
Preparatives from client-data, but now server-sided
Jesusaves
2
-1
/
+6
2020-04-24
Kamelot Map Build
Jesusaves
25
-0
/
+108
2020-04-23
Correct Easter Soul Menhir behavior
Jesusaves
1
-1
/
+2
2020-04-23
Instead of making Tulimshar Officer quest easier, make it better.
Jesusaves
1
-1
/
+2
2020-04-23
Loading order: Use callfunc instead
Jesusaves
1
-2
/
+2
2020-04-23
Day/Night Cycle change hack: Heal players and buff their HP in 10% for 30s
Jesusaves
1
-0
/
+8
2020-04-23
Squashed update from jesusalva/infinity
Jesusaves
1
-50
/
+131
2020-04-23
Proposed solution doesn't works (fix code typos)
Jesusaves
1
-7
/
+13
2020-04-22
Extra debug code
Jesusaves
1
-1
/
+127
2020-04-19
Update Tamiloc scripts
Jesusaves
1
-2
/
+2
2020-04-19
Fishing: Gain 5 Job EXP if you miss the fish.
Jesusaves
1
-1
/
+2
2020-04-18
Fix name overlap (Savior race vs Nahrec's Savior label)
Jesusaves
1
-3
/
+3
2020-04-18
Rebirth NPC ready, redesigned just now
Jesusaves
1
-33
/
+55
2020-04-18
New Race: Savior
Jesusaves
1
-2
/
+20
2020-04-18
Raijin - OK
Jesusaves
1
-0
/
+11
2020-04-18
Orcish Class - OK
Jesusaves
1
-1
/
+9
2020-04-18
Elfic Class - OK
Jesusaves
1
-2
/
+9
2020-04-18
Ask players upon rebirth to select a race
Jesusaves
1
-0
/
+16
2020-04-18
Update Tamiloc
Jesusaves
1
-1
/
+1
2020-04-17
Having a Candor Battle Score is enough.
r11.4_20200417
Jesusaves
2
-1
/
+9
2020-04-17
Final patches (Groata Grotto)
Jesusaves
6
-5
/
+11
2020-04-17
Terranite Armor and Pants recipe.
Jesusaves
2
-5
/
+17
2020-04-17
Terranite Helmet recipe
Jesusaves
2
-1
/
+7
2020-04-17
Don't be so greedy
Jesusaves
1
-1
/
+1
2020-04-17
Yeti King Quest - extra lame reward
Jesusaves
1
-0
/
+4
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