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2019-05-26Notes, and fix a style issueJesusaves4-2/+15
2019-05-26Update Cyndala: Every luck point gives you 0.1% chance to recover the dyes.Jesusaves1-4/+6
This means your maximum chance to recover dyes are 9.9%, though. Good luck!
2019-05-25Pyry is working nicely nowJesusaves1-18/+46
2019-05-25Drafts about Pyry - NOT READY AND BUGGYJesusaves3-11/+294
2019-05-25Begin the timer when you enter the Library.Jesusaves1-1/+5
2019-05-25HUB - clean-up 001-8/hub and add functions/hub along blue sage Pyry's basicJesusaves6-89/+148
loop.
2019-05-25Patch B-2 bugfix: Give experience when you "waste" a blue printJesusaves1-6/+7
2019-05-25Recipe System + Recipe Book + bugfixJesusaves2-15/+24
2019-05-24Alchemy BlueprintsJesusaves1-0/+51
2019-05-24Okay, the recipe book should work now (even if it is not there yet)Jesusaves2-1/+59
2019-05-24PrototypeJesusaves1-0/+112
2019-05-24Optimize some stuffJesusaves1-3/+3
2019-05-24Minor rewrite for better readabilityJesusaves1-4/+5
2019-05-24Seems like Saulc is at blame %%eJesusaves2-9/+11
2019-05-24Move craft/ to toplevelJesusaves3-2/+2
2019-05-24[skip ci]Jesusaves1-1/+1
2019-05-24Fix infinite healing bug (maybe)Jesusaves1-2/+2
2019-05-24Partial Rewrite to rand_sc_healJesusaves1-2/+5
2019-05-24Fireball! #7Jesusaves1-0/+1
2019-05-24mlearn() on WizardJesusaves1-50/+14
2019-05-24Okay, this is enough to test :3Jesusaves1-22/+6
2019-05-24Fix a (m)inor bugJesusaves1-1/+2
2019-05-24mlearn() skill, meant to reduce the maintenance cost on Magic Schools.Jesusaves2-25/+45
2019-05-24Napalm Beat is actually OP if you know how and when to use it :>Jesusaves1-1/+1
2019-05-24Edit Napalm Beat: Now of Neutral element, and 3x3 area of effect.Jesusaves1-2/+2
2019-05-24Healing cleanupJesusaves2-11/+6
2019-05-24Fix healing bugs and disregard item stackingJesusaves2-7/+27
2019-05-24More minor bugfixes %%eJesusaves1-1/+4
2019-05-24Order mattersJesusaves1-4/+5
2019-05-24More alpha bugsJesusaves2-5/+7
2019-05-24First bugfix of 9.2 alphaJesusaves1-1/+1
2019-05-23MehJesusaves1-1/+1
2019-05-23Remove lock on Frostia GuardJesusaves1-1/+3
2019-05-23Rewrite Empty Box return logicJesusaves1-3/+1
2019-05-23Return unfilled empty boxesJesusaves1-0/+3
2019-05-23Thanks to unified siege system this is not needed anymoreJesusaves1-1/+0
2019-05-23Rewrite Nivalis Siege to follow the new unified StandardJesusaves1-82/+42
2019-05-23Rewrite Halinarzo siege logic to new unified standardJesusaves2-97/+57
2019-05-23Wow, so dumb. Hercules doesn't acknowledges mapzone Normal in script engine.Jesusaves1-2/+2
But acknowledges it everywhere else. Dummy.
2019-05-23Meh, map zone changing is a mess >.>Jesusaves1-5/+8
2019-05-23Several bugfix-degree changesJesusaves2-10/+11
2019-05-23Convert Lieutenant Dausen to new Siege Style.Jesusaves1-187/+138
2019-05-23Fix bugs, remove Lieutenant Dausen debug NPCJesusaves2-26/+2
2019-05-23Fix bugsJesusaves1-1/+1
2019-05-23*cough cough* I present to you all, the unification of Siege System.Jesusaves2-118/+175
So I can work with all sieges at once.
2019-05-23Monster Staff labelsJesusaves1-3/+22
2019-05-23Siege Boss is now fixed, this is good for Tulimshar.Jesusaves1-3/+51
2019-05-23Fix Tulimshar sailors quest levelJesusaves1-1/+1
2019-05-23Update game news in preparation for 9.1 Bedtime StoriesJesusaves1-1/+11
2019-05-23col() can now be used without arguments. It'll then default to color 9.Jesusaves1-1/+1