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2019-04-15Clean up alige.txt, remove L_poor to only use L_Missing, It's the sameSaulc1-8/+1
2019-04-15Fix typoJesusaves1-12/+19
2019-04-14Make the potions really stronger, not just "artificially stronger"Jesusaves2-5/+7
2019-04-14Luck Increasing Potions (A, B and C)Jesusaves2-0/+49
2019-04-13changed on to in in zegas.txt ->npc/005-1Merlin Nox1-2/+2
2019-04-10Set friends limit to double the beverage test.Jesusaves1-2/+2
Thus, a 8% wine can boost up to 24% EXP at a single go, if you have 16 friends online with you. This is a lot of Experience, but also a lot of friends ;-) And said friends help the game to grow, which is more important than worrying with experience values. I'll probably set final value to 6% (aka. 12 friends for 18% max bonus).
2019-04-10Remaster some values, simplify some stuffJesusaves1-4/+9
2019-04-10Do not count yourself twiceJesusaves1-2/+2
2019-04-10Reasonable and workingJesusaves1-13/+8
2019-04-10TypoJesusaves1-9/+15
2019-04-10Replace exp bonus SC (this now can be void in some maps, beware)Jesusaves1-2/+2
2019-04-10Users close to you raises taste in 1% each, capped at beverage maximum taste.Jesusaves1-0/+6
Remember: Taste === Exp Bonus!
2019-04-10[ALPHA] [UNTESTED] [EXPERIMENTAL] [TEST SERVER ONLY] [FIX TEST REVERT ME PLEASE]Jesusaves2-0/+77
Experimental Drinking System. Only on Red Plush Wine atm (not at Beer) See also: https://wiki.themanaworld.org/index.php/User:Crush/Alcohol
2019-04-10gettimeparam(n) → Returns number of seconds/minutes/hours/days/months/yearsJesusaves1-1/+34
since 01/01/1970. Note that months and years are estimatives. For seconds, please use gettimetick(2) instead.
2019-04-09Timer bugJesusaves1-2/+2
2019-04-09Fix bugJesusaves1-0/+15
2019-04-09Paxel bug, the game is onJesusaves1-1/+1
2019-04-08Only 70% chance that the Monster King lay siege to Tulimshar.Jesusaves1-1/+1
This allows aggro to build up quite a bit.
2019-04-08The monster king now automatically sieges Tulimshar, and @toevent works whenJesusaves4-10/+45
that is set ^.^ This means a new degree in how events are handled
2019-04-06Update Sagratha notes. Sunday 18:00 is the server happy hour!Jesusaves3-3/+36
(Yes, I used GvG times to make this happy hour. Saturday/Sunday 21h are on sight.)
2019-04-03I'm satisfied with Candor fight now - balance, mob spawns, structure, leaderJesusaves1-1/+4
boards, etc. - all accounted.
2019-04-03Amount of monsters changed: It is now 1~2+players+wave number.Jesusaves1-9/+7
Minimal conditions (Saulc and me) would render this many monsters: Wave 1: 4~5 Wave 2: 5~6 Wave 3: 6~7 ...
2019-04-03Candor Fight doesn't uses L_abels anymore (not sure why, but meh)Jesusaves1-8/+11
2019-04-03I wonder if end(); superseeds return();?Jesusaves1-2/+2
2019-04-03Convert CrazyFefe script to use functions instead of labels in several placesJesusaves1-87/+105
2019-04-03Check month in Easter, Worker Day and Christmas.Jesusaves1-18/+18
Not on Valentine and St. Patrick Days - Need @Jesusalva for that
2019-04-03After instances are set (or reset), run again HH Init.Jesusaves2-3/+4
Wait 3 seconds instead of 7 seconds, as now I'm sure instance exists.
2019-04-03Make Master Dungeon an instance so it is restarted along everything else.Jesusaves3-20/+25
2019-04-01TuberculosisJesusaves1-8/+8
2019-04-01Braknar Shield blueprints price: 1x [Beer]Jesusaves1-2/+43
2019-04-01Some more sketchesJesusaves1-0/+25
2019-04-01Sketch for Khafar, gtgJesusaves2-2/+75
2019-04-01Reduce server console spamJesusaves6-13/+13
2019-04-01Baktar give EXP based on Level and sell priceJesusaves1-0/+1
2019-04-01Baktar Quest (woo, a totally useless quest)Jesusaves3-0/+137
2019-04-01Placeholder NPCJesusaves2-0/+31
2019-03-31Missing piece of infoJesusaves1-0/+1
2019-03-31Better safe than sorry. Crazy code!Jesusaves1-0/+3
2019-03-31Update terranite monsters at Crazyfefe BattleJesusaves1-3/+3
2019-03-31Crazyfefe/Candor Fight TOP 10 scoreboards (hourly refresh, we have too many ↵Jesusaves2-2/+29
scoreboards)
2019-03-31Ugh, this code needs a total rewrite.Jesusaves1-3/+16
2019-03-31Every 5 Crazyfefe rounds make monsters stronger.Jesusaves1-4/+6
Prevents excessive difficulty trimming when total difficulty >= 250.
2019-03-31Update LoF VillageJesusaves2-2/+2
2019-03-30Typo fixesJesusaves2-2/+2
2019-03-30Fix possible bug on Tutorial reported by FreeyorpJesusaves1-1/+1
2019-03-30There was 50% chances of that failing. Now that is 100% success rate.Jesusaves1-0/+1
2019-03-29Fix duplication bug on Yeti KingJesusaves1-1/+4
2019-03-29[skip ci] rephraseJesusaves1-2/+2
2019-03-29Expire Legacy items (Couldn't I use Inheirt?). Warning about @ucp.Jesusaves1-1/+13
2019-03-28[skip ci] bad order - when char dies, script stops running >.<Jesusaves1-1/+1